220k+ concurrent users is not 'a small amount getting in'.
220k+ concurrent users is not 'a small amount getting in'.
I did read what you posted. You're all for letting the servers crash, and the AFKers getting booted. I get that. But removing login restrictions won't magically solve things. Once they remove the restrictions and the servers go down, when enough people get BACK on, the servers will go down again. And again. And again. Because they removed the limits. People who are AFKing are not the primary cause for people not being able to log in. If you believe that, you're delusional, or misinformed.
'Closed Beta Test 4' didn't exist. Are you thinking of the open beta? Closed Beta Test 3 was the last 'closed' phase before the open one.. but anyways, I digress. Even the open beta had a smaller number of people playing the game. Some people didn't want to bother with it, so they didn't even try to install the 'open beta' client and play. (continued...)
3 day weekend :/ sad that for sure tomorrow will be crap as always.
As Yoshi-P said, there were 120k people playing the open beta concurrently (aka: at one time). 120k is a LOT smaller than the people who have the game now, and are trying to log in and play. Far less than half, in fact (as the dev team said that if they took the number of people trying to connect and play across all time zones at once, it would be 300k+ people). If the game had only sold 120k copies and that's how many people would be trying to play, things would be fine. But it's not. They sold a larger number of copies than that, in addition to the 1.0 people coming back and playing, so that there are more than 200k+ people trying to play. Their servers can't handle that. Removing the login restrictions, booting the AFKers.. none of that would work to allow you to play this very second. If they did that, the game would be crashing. Constantly. Nobody would get to play.
Does that explain things better?
PS: This stupid 1,000 character limit on posts is dumb.
People AFKing are not the primary cause, but they have been identified by even the developers as a problem. I proposed an easy to implement idea that solves that problem. I don't claim its perfect, but I think that the aggregate playerbase would be happier with being able to login when the servers are up, than playing with a queueless log system in that realistically shouldn't have been a problem today or even in the last 5 years of modern software.
At least booting the AFKers levels the playing field. Since everybody gets to taste 1017. I know i'm QQing it's just the more than 8hrs of trying is kinda getting annoying. Just wednesday cant come soon enough.
If you're upset about not being able to play, go do something else. In the hours that I can't get back in, I catch up on my backlog of other games that I haven't had time for. Suggesting that they remove the login limits and let them crash, is dumb. A better suggestion would be 'Hey, can you do a reset of the servers to kick people off?' Not 'Hey, remove the log in limit so the game crashes and everybody's stuck trying to reconnect'
Last time I was logged in there was at least 200 people afk at Drybone. Please tell me how that's a lesser number than players on the map actually playing.All the AFKers will get booted... but so will all the legitimate people too. There are far more legitimate players out playing the game than there are people AFKing somewhere. Just because you're bitter, don't be stupid and suggest something so childish like "SINCE I CAN'T PLAY, I DON'T THINK ANYBODY SHOULD BE ABLE TO PLAY!"
I mean, seriously.
Yea..I know :\ Trying to get in ALL day on the second day after release was horrible. Trying to log in through this error at any time really, is horrible. One would assume (or hope!) that after a week of the game being out, and there being several emergency maintenance periods early on, that everybody has gotten to see the 1017 error at least once!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.