Hello everybody ...

First, I know those are more design issues than bugs but as a player (and developper
myself) I do consider them harmful bugs ...

First of all, the targeting system is really really bad ! Targets mobs behind, very far
while there is one in front etc ...
Seems after years of MMORPG you guys still make that mistake ...
Here is a good way :
Query a sphere around the character, cull it with a cone reduced from camera
frustrum, sort them by distance to camera and cycle through the list. Recompute the
list every 3-5 seconds or so, or use targeting inactivity as a threshold.

Second comes UI problems, namely Debuffs and Aggro. Non-numeric aggro meter is
fine, just put it in a separate UI windows so we can actually see it and make it bigger.
Debuff display however is ugly. Separating your own buffs/debuffs from others is
mandatory for refreshing classes like summoner and also for global raid decurse.
Green figures just don't make it. Again, separate windows for buffs & debuffs for self,
target and focus target is a minimum. Spell filtering would be even better.

Those are just minor things that do not involve lot of coding and can be easily done,
please do it ! It will enhance gameplay a LOT !

Thanks for your attention !
Shikifuyin