I could have sworn that they said previously that Str, Vit, and Dex were for the main hand gathering tools and Int, Mnd, and Pie were for the off-hand gathering tools. But there's been so many updates who knows how much its been changed.
I could have sworn that they said previously that Str, Vit, and Dex were for the main hand gathering tools and Int, Mnd, and Pie were for the off-hand gathering tools. But there's been so many updates who knows how much its been changed.
It is, but how often do people off-hand gather? Most everyone Main hands most of the time.
It's never been officially stated. We actually have no idea what MND PIE and INT do for gathering jobs without hard statistics. Personal testimony is inadequate. We just all assume it affects something about the off-hand, and it doesn't seem to matter enough to get serious about testing.
I need to go out and mine post-patch. My sweetspots are always in the same place as well. I thought with the patch, it would mean that you would ALWAYS strike gold on the gold sweet spot. That's what their example indicated. Dunno how much vit it takes to ensure gold on a gold sweet spot though.
My guess is going to be only a hundred if it's like most stats. Getting 170 in a stat has almost no functional merit in any category. People take stat reallocation way too seriously.
If you are a mage, you have str, dex, and vit convert stats, so that's 15 points. You have str dex and vit rings, that's 21 points. That's a swing of 36 points. If your base STR DEX and VIT is 40, which won't hurt your caster at *all*...you'll almost have 80 str dex or vit with swing points. I bet that's enough to get you anything but the top tier mats.
I've specced down to pretty much even stats across the board and will probably leave it there until the new battle and stat engine. I dare anyone to outnuke me on NMs. It just doesn't seem to matter much.
Last edited by Peregrine; 04-20-2011 at 02:32 AM.
The problem is they made a mistake about the sweet spot. I thought when I read it it would mean positioning the up/down slider for strike point/depth is what they were talking about. but, in the case of mining, it is your strike strength. Say you were going after Iron ore in bloodshore (which is what I am doing) you can set the slider at iron ores sweet spot all you want, you will still get a random assortment of what the node has to offer. Iron ore would be obtained at one level of strike strength if you had the requirements they stated (Which is about 60-75% Full Circle). If that doesnt yeiled Iron ore, then the attempt wont yield iron ore. Limonite and iron sand are pretty much in the same strike strength area.It's never been officially stated. We actually have no idea what MND PIE and INT do for gathering jobs without hard statistics. Personal testimony is inadequate. We just all assume it affects something about the off-hand, and it doesn't seem to matter enough to get serious about testing.
I need to go out and mine post-patch. My sweetspots are always in the same place as well. I thought with the patch, it would mean that you would ALWAYS strike gold on the gold sweet spot. That's what their example indicated. Dunno how much vit it takes to ensure gold on a gold sweet spot though.
My guess is going to be only a hundred if it's like most stats. Getting 170 in a stat has almost no functional merit in any category. People take stat reallocation way too seriously.
If you are a mage, you have str, dex, and vit convert stats, so that's 15 points. You have str dex and vit rings, that's 21 points. That's a swing of 36 points. If your base STR DEX and VIT is 40, which won't hurt your caster at *all*...you'll almost have 80 str dex or vit with swing points. I bet that's enough to get you anything but the top tier mats.
I've specced down to pretty much even stats across the board and will probably leave it there until the new battle and stat engine. I dare anyone to outnuke me on NMs. It just doesn't seem to matter much.
Last edited by Reika; 04-20-2011 at 06:27 AM.
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