Quote Originally Posted by Bayohne View Post
We spoke with Yoshida about implementing a mailbox/delivery system for you guys. He wanted to assure you that of course this is being looked into, but it will take time to implement because it is difficult to execute without improving the server-related issues first.
Wouldn't the servers be less stress-loaded if it didn't required to speak with the player's client for every single little change?
For example, I change equip new pieces of armours or set new skills, it needs to send a request to the server, then the server probably says yes or no, then I can equip it, then it seems to make the change. Would it be simpler to just advise the server that I made the changes and put the limitations on the client itself. If someone hacks the client and equip something he shouldn't, only then would the server need to communicate back with the player's client. Equipping, for example, would be faster and smoother, while taking away some useless communication stress with the server. Apply that to various other aspect of the game and the servers might be more stable, or at the very least, our gaming experience will be smoother and more seamless.

And now, I expect to have people whining about RMT and hackers taking advantage of this. My reply is, it is still verified by the server, like it is now, but the client just doesn't wait for it and the server will know if it's hacked or not.

Anyway, just a thought, it was bugging me earlier... sorry. I would be happy with a smoother management of my character.