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if you are gone for more than 30 minutes you get logged off deal with it too bad so sad
and have GM's in game to kick macro makers and abusers of the afk system.![]()
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if you are gone for more than 30 minutes you get logged off deal with it too bad so sad
and have GM's in game to kick macro makers and abusers of the afk system.![]()
it will help the 1017s first off because they are upgrading the data center that holds the queue system. It will be able to hold a larger queue per server, and they will be lifting the login restrictions on the servers and actually let them go to cap before starting a queue.doesn't solve current world 1017's unless people are willing to move. Those with friends/family will be less likely to do so unless they all move, which in turn creates the same problem on the new world.
All of which are super easy to detect, and mmo's have been doing so for years. You've been shot down on this argument before, yet still persist in using it.
Im sorry but you cannot detect a macro keyboard pressing 1 or a human pressing 1 there is no way to tell the difference unless a gm physically moves or contacts the player. IE is a waste of man power at this moment. Again im all for an afk auto boot system. But i am not for wasting resources on it at this time when they need to focus on fixing the problem not putting a bandaid on it. Once the systems have been upgraded then work on an afk system to lower queue times.
Yes, there is a way. A player won't sit there for 12 hours in the same rough area pressing - 1, 1, space, 2, space, 1, space, turn left, turn right. Just doesn't happen. If you do that, you're wasting your own time and I have no issues, but I will bet you just about anything that nobody does or has ever done that by themselves.it will help the 1017s first off because they are upgrading the data center that holds the queue system. It will be able to hold a larger queue per server, and they will be lifting the login restrictions on the servers and actually let them go to cap before starting a queue.
Im sorry but you cannot detect a macro keyboard pressing 1 or a human pressing 1 there is no way to tell the difference unless a gm physically moves or contacts the player. IE is a waste of man power at this moment. Again im all for an afk auto boot system. But i am not for wasting resources on it at this time when they need to focus on fixing the problem not putting a bandaid on it. Once the systems have been upgraded then work on an afk system to lower queue times.
a lot of people go semi afk while they wait for a queue in the duty to pop. I have multiple monitors i watch netflix or something while i wait for it to pop. If they put an afk timer hell yes i would put a macro to auto jump me while i waited for the duty to pop. But your example would still take a GMs intervention to make sure the person was truly afk. Which at this given point in time is a waste of resources. after the 4th go for it. but now No.Yes, there is a way. A player won't sit there for 12 hours in the same rough area pressing - 1, 1, space, 2, space, 1, space, turn left, turn right. Just doesn't happen. If you do that, you're wasting your own time and I have no issues, but I will bet you just about anything that nobody does or has ever done that by themselves.
that was a fast reply btw are you just sitting here watching the forums??
your queue won't take more than 2 hours. what about the people who would do it for 3, 4, 5 or even 6 hours? Yes they can be detected, quite easily. GM's are not server admins, they are Game Masters, paid to sit in game and deal with AFK bots (of the half a day kind), gold sellers and player harassment. They don't do squat with server hardware as you seem to think they do.
Still developing and implementing the Afk timer would take away from resources that could be spent on the new upgrades. It takes more hten just hardware to complete this process. You need internal testing of stability of the new servers. All this takes man power. No sense wasting the time building an afk timer boot system. This would have to be completely programed on their platform for the game from scratch... it probably at this point wouldnt even be ready to be implemented let alone tested before the hardware upgrades would be in place.your queue won't take more than 2 hours. what about the people who would do it for 3, 4, 5 or even 6 hours? Yes they can be detected, quite easily. GM's are not server admins, they are Game Masters, paid to sit in game and deal with AFK bots (of the half a day kind), gold sellers and player harassment. They don't do squat with server hardware as you seem to think they do.
Which according to their posts is just new worlds. Will do nothing for those of us on full worlds already (unless people move, also unlikely if they are playing with a group of friends as many are).Still developing and implementing the Afk timer would take away from resources that could be spent on the new upgrades. It takes more hten just hardware to complete this process. You need internal testing of stability of the new servers. All this takes man power. No sense wasting the time building an afk timer boot system. This would have to be completely programed on their platform for the game from scratch... it probably at this point wouldnt even be ready to be implemented let alone tested before the hardware upgrades would be in place.
/sigh
When will you understand, we are FOR the server upgrades, but we want the AFK kick implemented too, not just considered for implementation.
Why are you even arguing? We agree that both need to be implemented.
we need it after the upgrades go in place. you do understand they are adding new servers and upgrading the data centers. when they upgrade the data center the login server and queue system will be affected by these log ins. the duty find is gonna be spread across more hten just 2 data centers as it is now. which will promote stability and alow more users to use it. The artificial cap that they have implace on the servers to promote stability of these systems will be lifted hense letting more people in to the servers themselves and into the queue system. Along with other people changing to the new servers. After the upgrades are in place you may still see a queue on your server but you will not see 1017 because the queue system will be able to hold more players, and the limits will be lifted off the servers.
at this point i think we agree on we need one but i dont feel they need to waste development time on it now they need to focus on the big fix and make sure its working first.
My question is wh are you even wasting time and energy arguing about this drivel? SE is working hard to fix what they can because this is a deal maker or deal breaker enterprise business wise especially after 1.0, regardless if it is the servers being maxed out or the 1017 being a universal bug, either way, people cannot play and until that is resolved, aren't there better things you could be doing?
They have a team of programmers who could work on it while the network admins work in the data centres, I am a network admin and network engineer by qualification and know exactly how useless a programming team would be to me in server setup and maintenance.we need it after the upgrades go in place. you do understand they are adding new servers and upgrading the data centers. when they upgrade the data center the login server and queue system will be affected by these log ins. the duty find is gonna be spread across more hten just 2 data centers as it is now. which will promote stability and alow more users to use it. The artificial cap that they have implace on the servers to promote stability of these systems will be lifted hense letting more people in to the servers themselves and into the queue system. Along with other people changing to the new servers. After the upgrades are in place you may still see a queue on your server but you will not see 1017 because the queue system will be able to hold more players, and the limits will be lifted off the servers.
at this point i think we agree on we need one but i dont feel they need to waste development time on it now they need to focus on the big fix and make sure its working first.
Why not get the programming team to work on the AFK system, while the Network and server teams get to work on the servers themselves?
It isn't a waste of resources to delegate jobs to their required teams, it's good management practice. All of the work they are doing right now is network related. So what is the software or programming team doing?
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