Page 1 of 2 1 2 LastLast
Results 1 to 10 of 75

Thread: AFK Kick Timer

Hybrid View

  1. #1
    Player
    SSimpson's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Celinda Darksbane
    World
    Exodus
    Main Class
    Paladin Lv 80
    I've seen over 100 people AFK on 1 server. I've seen tons of ppl sitting by the Armorsmith and Blacksmith not moving, not crafting, not doing anything but stand there. So, if I see about 100 people AFK in just ONE place, I'm going out on a limb and say there's probably more than 1000 on a server that's AFK. So, let's rethink this AFK auto log out function....

    If there's 1000 people trying to log in but can't due to ~500 AFKers, that means that 500 people that are pissed off because they can't play will be able to log in and play and thus, not pissed off anymore. It's simple really, add the AFK auto kick timer and expand the server capacity. If you do both, that will definitely help FIX the problem.

    "Oh wait, i'll just get a 3rd party program that'll make me jump every 5 mins to prevent the auto kick function."

    My reply to that is I hope you get a Trojan or a virus when you download said 3rd party program. If you ever wonder why when you log in that you don't have any weapons, armor or gil...it's because your account was hacked by said 3rd party programs...that's why they tell us not to use them in the 1st place. So, in short, it'll be your own fault for getting a 3rd party program to keep you logged in all the time. Don't go crying to SE for a character roll back if you use them.
    (0)

  2. #2
    Player

    Join Date
    Aug 2013
    Posts
    266
    Quote Originally Posted by SSimpson View Post
    I've seen over 100 people AFK on 1 server. I've seen tons of ppl sitting by the Armorsmith and Blacksmith not moving, not crafting, not doing anything but stand there. So, if I see about 100 people AFK in just ONE place, I'm going out on a limb and say there's probably more than 1000 on a server that's AFK. So, let's rethink this AFK auto log out function....

    If there's 1000 people trying to log in but can't due to ~500 AFKers, that means that 500 people that are pissed off because they can't play will be able to log in and play and thus, not pissed off anymore. It's simple really, add the AFK auto kick timer and expand the server capacity. If you do both, that will definitely help FIX the problem.

    "Oh wait, i'll just get a 3rd party program that'll make me jump every 5 mins to prevent the auto kick function."

    My reply to that is I hope you get a Trojan or a virus when you download said 3rd party program. If you ever wonder why when you log in that you don't have any weapons, armor or gil...it's because your account was hacked by said 3rd party programs...that's why they tell us not to use them in the 1st place. So, in short, it'll be your own fault for getting a 3rd party program to keep you logged in all the time. Don't go crying to SE for a character roll back if you use them.
    again the anti afk system isnt the answer its easily circumvented what is needed is what they are doing upgrading the data centers and servers so that they can remove the server artifical cap. currently the servers ARE NOT REALLY FULL! its a cap they put in place to prevent over loads in 1 zone to crash the server, then the 1017 errors are due to the fact the data centers queue system needs to be upgraded so that it can hold more people in queue
    (0)

  3. #3
    Player
    Wren_Fuoren's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Wren Fuoren
    World
    Cactuar
    Main Class
    Lancer Lv 33
    Quote Originally Posted by Mailstrum View Post
    again the anti afk system isnt the answer its easily circumvented what is needed is what they are doing upgrading the data centers and servers so that they can remove the server artifical cap. currently the servers ARE NOT REALLY FULL! its a cap they put in place to prevent over loads in 1 zone to crash the server, then the 1017 errors are due to the fact the data centers queue system needs to be upgraded so that it can hold more people in queue

    "Each FINAL FANTASY XIV: A Realm Reborn World server has been designed to support a maximum of 5,000 concurrent connections."
    "When more than 5,000 characters log into a World at once, there is a higher risk of server crashes and login errors."
    "Creating a new World involves physically acquiring the servers, installing the necessary programs, and conducting internal functionality tests...all before opening the World to the public."
    "In addition to increasing the number of Worlds, we are also optimizing the Duty Finder (party matching) management servers in an effort to reduce server load and ensure better stability when using this feature."

    It appears they actually ARE full. While increased capacity is a very good choice, nowhere have they stated that this limit will be raised, just that there will be more worlds to accommodate more players.. If you can link me to where they have stated that they will be increasing it above 5k, then I will retract my stance. They will need to implement an AFK timer as well, and as has been previously state many mmo's have anti-afk systems that monitor actual interaction with the game world (other than basic move macro's, which are what you are thinking of) such as npc interaction, dialogue, quest tracking etc.

    We aren't suggesting it is the only answer, but one of a few that needs to be implemented. I don't know how you got it into your head we want anti-AFK instead of increased capacity, we want them BOTH.
    (0)

  4. #4
    Player

    Join Date
    Aug 2013
    Posts
    266
    Quote Originally Posted by Wren_Fuoren View Post
    "Each FINAL FANTASY XIV: A Realm Reborn World server has been designed to support a maximum of 5,000 concurrent connections."
    "When more than 5,000 characters log into a World at once, there is a higher risk of server crashes and login errors."
    "Creating a new World involves physically acquiring the servers, installing the necessary programs, and conducting internal functionality tests...all before opening the World to the public."
    "In addition to increasing the number of Worlds, we are also optimizing the Duty Finder (party matching) management servers in an effort to reduce server load and ensure better stability when using this feature."

    It appears they actually ARE full. While increased capacity is a very good choice, nowhere have they stated that this limit will be raised, just that there will be more worlds to accommodate more players.. If you can link me to where they have stated that they will be increasing it above 5k, then I will retract my stance. They will need to implement an AFK timer as well, and as has been previously state many mmo's have anti-afk systems that monitor actual interaction with the game world (other than basic move macro's, which are what you are thinking of) such as npc interaction, dialogue, quest tracking etc.

    We aren't suggesting it is the only answer, but one of a few that needs to be implemented. I don't know how you got it into your head we want anti-AFK instead of increased capacity, we want them BOTH.

    To prevent this from happening, we felt that the safest course of action would be to limit logins.

    you seemed to miss this party. they are not at 5000 they are limiting the log ins at an artificial cap to prevent duty find and other systems from crashing. its stated that the cap is raised in lowered as needed. So if 5000 people are the cap and they have a limit in place that is raised and lowered its safe to assume the limit they have is not at 5000. So when they upgrade the data center and other systems this artificial cap will be removed and more people will be able to log in to each server.
    (0)

  5. #5
    Player
    Wren_Fuoren's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Wren Fuoren
    World
    Cactuar
    Main Class
    Lancer Lv 33
    Just for you Mailstrum.

    they say that there are 230,000 concurrent connections logged.

    They have, what, 45-50 servers?

    45*5000=225,000
    50*5000=250,000

    Looks like the worlds ARE full at 5000. Hence the need for more capacity for those worlds, kicking AFK players after 45-60 mins, AND expanding to more worlds.
    (0)

  6. #6
    Player

    Join Date
    Aug 2013
    Posts
    266
    Quote Originally Posted by Wren_Fuoren View Post
    Just for you Mailstrum.

    they say that there are 230,000 concurrent connections logged.

    They have, what, 45-50 servers?

    45*5000=225,000
    50*5000=250,000

    Looks like the worlds ARE full at 5000. Hence the need for more capacity for those worlds, kicking AFK players after 45-60 mins, AND expanding to more worlds.
    i guess you do not understand the term Artificial, you can search for the post that states they have an Artificial cap on the servers that the servers are not full but near full to prevent the duty finder and other systems from failiing.
    (1)

  7. #7
    Player
    Wren_Fuoren's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Wren Fuoren
    World
    Cactuar
    Main Class
    Lancer Lv 33
    Quote Originally Posted by Mailstrum View Post
    i guess you do not understand the term Artificial, you can search for the post that states they have an Artificial cap on the servers that the servers are not full but near full to prevent the duty finder and other systems from failiing.
    "Each FINAL FANTASY XIV: A Realm Reborn World server has been designed to support a maximum of 5,000 concurrent connections."
    directly from http://forum.square-enix.com/ffxiv/threads/73680

    Try again. Looks like servers are at capacity. Artificial login restrictions are to keep them at max load which is, as stated, 5000.
    (0)

  8. #8
    Player
    Katixia's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Kisa Ryssel
    World
    Malboro
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Mailstrum View Post
    i guess you do not understand the term Artificial, you can search for the post that states they have an Artificial cap on the servers that the servers are not full but near full to prevent the duty finder and other systems from failiing.
    Why should they have to search for it? Show us... we'll wait... It sounds to me like you don't really know what you're talking about.
    (0)

  9. #9
    Player

    Join Date
    Aug 2013
    Posts
    266
    In order to prevent server outages due to login and world congestion, we are currently closely monitoring server loads and making adjustments to both character creation and login limits as needed.

    As we approach the peak North American play hours, the North American and European servers listed below in will have their login restrictions adjusted with particular scrutiny in order to ensure a pleasant play experience for all players.

    As we continue to monitor the situation, we will be allowing players to log in sequentially. This will unfortunately have the effect of causing wait times for logins to these worlds, but this is a necessary step for the sake of server stability, and we ask for your understanding and patience during this time.

    so as you can see here they are putting login restriction, ie preventing people from loging in to the server to prevent it from reaching cap. and then they will raise or lower it as they need to, they know when the duty finder will break so they put a cap that is with in limits of that so the duty finder doesnt break. its not a hard concept guys to understand. then when the data centers and duty finder is upgraded these limits will be removed.
    (0)

  10. #10
    Player
    Wren_Fuoren's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Wren Fuoren
    World
    Cactuar
    Main Class
    Lancer Lv 33
    Quote Originally Posted by Mailstrum View Post
    In order to prevent server outages due to login and world congestion, we are currently closely monitoring server loads and making adjustments to both character creation and login limits as needed.

    As we approach the peak North American play hours, the North American and European servers listed below in will have their login restrictions adjusted with particular scrutiny in order to ensure a pleasant play experience for all players.

    As we continue to monitor the situation, we will be allowing players to log in sequentially. This will unfortunately have the effect of causing wait times for logins to these worlds, but this is a necessary step for the sake of server stability, and we ask for your understanding and patience during this time.

    so as you can see here they are putting login restriction, ie preventing people from loging in to the server to prevent it from reaching cap. and then they will raise or lower it as they need to, they know when the duty finder will break so they put a cap that is with in limits of that so the duty finder doesnt break. its not a hard concept guys to understand.
    which has absolutely no meaning with the fact that the servers hold 5000 people, and are full. It's the logins they are artificially restricting, not max connections possible to a server.

    edit - that reads to me as the reason some people see a 47 queue, and others see 200, while yet other see no queue at all and just get "1017 world full"
    (0)

Page 1 of 2 1 2 LastLast