as was stated in another thread, not many will go to that extreme. A jumping macro etc is easy to find and kick.
and you think they are gonna spend the resources of having GMS monitoring every server every city every nook and cranny looking for people that have been jumping for the last hour? No they wont.
further more you can do all kinds of keyboard commands sit stand walk emotes jump so you can just look for someone that has pressed spacebar 100 times in the last hour.
its a waste of resources to build the afk timer, its a waste of resources to monitor players that are circumventing it, when its all gonna be fixed on the 4th.
Who stated it was GM's who would be doing the searching. It's called software, and many MMO's already have it in place. Some log npc and quest interaction, crafting, etc.and you think they are gonna spend the resources of having GMS monitoring every server every city every nook and cranny looking for people that have been jumping for the last hour? No they wont.
further more you can do all kinds of keyboard commands sit stand walk emotes jump so you can just look for someone that has pressed spacebar 100 times in the last hour.
its a waste of resources to build the afk timer, its a waste of resources to monitor players that are circumventing it, when its all gonna be fixed on the 4th.
If you think this is all magically going to disappear on the 4th, you're a complete sucker.
They are doing several things currently. They are upgrading the data centers to hold a larger number of concurrent long ins(better que system) they are also upgrading current servers and adding new servers. With the new servers the restrictions on character creation will go away. Also with the upgraded data centers having a larger que will remove the 1017 errors. Things will start to even out and run smoother come the 4th. also as more people get out of the starting area and spread out amongst the other zones, zone loads will not be as much of a threat to crash the server so they can actually bring servers up to max population. Currently 5000 people logged in to a server they if 4000 of htem are in the starter zone boom crash zone over populated. Log in ques will start to be much shorter 1017 will go away.
Last edited by Mailstrum; 09-02-2013 at 07:52 AM.
I believe the word you're looking for is "queue"They are doing several things currently. They are upgrading the data centers to hold a larger number of concurrent long ins(better que system) they are also upgrading current servers and adding new servers. With the new servers the restrictions on character creation will go away. Also with the upgraded data centers having a larger que will remove the 1017 errors. Things will start to even out and run smoother come the 4th.
Que is spanish for "what"
(better "what" system)
larger "what" will remove the 1017 errors.
im sorry i didnt know this debate was about spelling errors. I thought it was about an afk timer and server issues and what SE is doing to fix them and compensate us for this down time.
Last edited by Mailstrum; 09-02-2013 at 07:57 AM.
It's about AFK timers, which would go a long way to relieving some of the peoples frustrations. When I "queue" for duty finder, I don't sit there for 60 mins waiting for it to pop, I go do other things like crafting and questing. There goes that argument. I never asked anything about compensation (I frankly don't care about being compensated).
In regards to the spelling, most browsers show a squiggly red line when a word is incorrect for the language you're typing in. The official posts and many others have used the word correctly and still people, native English speakers or not, insist upon using the wrong word. My apologies if it sounded like a personal attack, it was meant as a friendly jibe to point out the correct spelling of the word.

/sign
if you are gone for more than 30 minutes you get logged off deal with it too bad so sad
and have GM's in game to kick macro makers and abusers of the afk system.![]()
a timed boot would be successful as long as it had some sort of "enter the code" captcha type event. But simple enough for controllers to do within the time frame.
10 minutes "idle" (Idle defined later) and the "Are you still there?" message pops up, prompting for a captcha-like event. Failure to enter it within time (or incorrectly) results in booting.
*Idle would have to be defined as no exp, no quest accepted/turned in, no location switching, etc and not just "standing doing nothing" as easy to do movement could be done constantly (even with controllers)
But still, not impossible.
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