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Thread: AFK Kick Timer

  1. #31
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    Quote Originally Posted by Arminus View Post
    Is that the right link? Because I don't see anything in there that says any of the things you mentioned, about the server changes on the 4th were meant for the both data centers/etc.

    That link details all the work that they are doing then the other link i posted expresses the compensation and when they are starting the work. they are starting teh maintenance on JP time not just for JP servers....

    this is the one that talks about the free time and when they are starting the maintenance.

    http://www.reddit.com/r/ffxiv/commen...e_days/cbz520t

    think of it this way.. if it was for just the JP servers then there would be no need to express the fact its JP time. its like saying if i live in florida and im gonna go to the beach i tell my friend meet me there at 4pm he knows 4pm est time cause well we live in florida. Now if im gonna tell someone in Cali that im going to the beach today at 4pm i need to say EST because he will need to know im talking about 4pm my time not his time. So since the servers are coming down the 4th JP time they are letting everyone know that the servers are coming down at that time not just people in japan.
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    Last edited by Mailstrum; 09-02-2013 at 08:29 AM.

  2. #32
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    Quote Originally Posted by Mailstrum View Post
    again the anti afk system isnt the answer its easily circumvented what is needed is what they are doing upgrading the data centers and servers so that they can remove the server artifical cap. currently the servers ARE NOT REALLY FULL! its a cap they put in place to prevent over loads in 1 zone to crash the server, then the 1017 errors are due to the fact the data centers queue system needs to be upgraded so that it can hold more people in queue

    "Each FINAL FANTASY XIV: A Realm Reborn World server has been designed to support a maximum of 5,000 concurrent connections."
    "When more than 5,000 characters log into a World at once, there is a higher risk of server crashes and login errors."
    "Creating a new World involves physically acquiring the servers, installing the necessary programs, and conducting internal functionality tests...all before opening the World to the public."
    "In addition to increasing the number of Worlds, we are also optimizing the Duty Finder (party matching) management servers in an effort to reduce server load and ensure better stability when using this feature."

    It appears they actually ARE full. While increased capacity is a very good choice, nowhere have they stated that this limit will be raised, just that there will be more worlds to accommodate more players.. If you can link me to where they have stated that they will be increasing it above 5k, then I will retract my stance. They will need to implement an AFK timer as well, and as has been previously state many mmo's have anti-afk systems that monitor actual interaction with the game world (other than basic move macro's, which are what you are thinking of) such as npc interaction, dialogue, quest tracking etc.

    We aren't suggesting it is the only answer, but one of a few that needs to be implemented. I don't know how you got it into your head we want anti-AFK instead of increased capacity, we want them BOTH.
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  3. #33
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    Quote Originally Posted by Wren_Fuoren View Post
    "Each FINAL FANTASY XIV: A Realm Reborn World server has been designed to support a maximum of 5,000 concurrent connections."
    "When more than 5,000 characters log into a World at once, there is a higher risk of server crashes and login errors."
    "Creating a new World involves physically acquiring the servers, installing the necessary programs, and conducting internal functionality tests...all before opening the World to the public."
    "In addition to increasing the number of Worlds, we are also optimizing the Duty Finder (party matching) management servers in an effort to reduce server load and ensure better stability when using this feature."

    It appears they actually ARE full. While increased capacity is a very good choice, nowhere have they stated that this limit will be raised, just that there will be more worlds to accommodate more players.. If you can link me to where they have stated that they will be increasing it above 5k, then I will retract my stance. They will need to implement an AFK timer as well, and as has been previously state many mmo's have anti-afk systems that monitor actual interaction with the game world (other than basic move macro's, which are what you are thinking of) such as npc interaction, dialogue, quest tracking etc.

    We aren't suggesting it is the only answer, but one of a few that needs to be implemented. I don't know how you got it into your head we want anti-AFK instead of increased capacity, we want them BOTH.

    To prevent this from happening, we felt that the safest course of action would be to limit logins.

    you seemed to miss this party. they are not at 5000 they are limiting the log ins at an artificial cap to prevent duty find and other systems from crashing. its stated that the cap is raised in lowered as needed. So if 5000 people are the cap and they have a limit in place that is raised and lowered its safe to assume the limit they have is not at 5000. So when they upgrade the data center and other systems this artificial cap will be removed and more people will be able to log in to each server.
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  4. #34
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    Quote Originally Posted by Mailstrum View Post
    To prevent this from happening, we felt that the safest course of action would be to limit logins.

    you seemed to miss this party. they are not at 5000 they are limiting the log ins at an artificial cap to prevent duty find and other systems from crashing. its stated that the cap is raised in lowered as needed. So if 5000 people are the cap and they have a limit in place that is raised and lowered its safe to assume the limit they have is not at 5000. So when they upgrade the data center and other systems this artificial cap will be removed and more people will be able to log in to each server.
    The whole part of that is - "When more than 5,000 characters log into a World at once, there is a higher risk of server crashes and login errors. The restoration of crashed servers is usually followed by a rush of players attempting to log back in, which, in turn, puts a strain on our lobby server, and can ultimately have an adverse affect on all of the Worlds.

    To prevent this from happening, we felt that the safest course of action would be to limit logins."

    5000 is the maximum any of the worlds can hold and were designed for. They are adding more worlds, not increasing capacity of current worlds. Login restrictions are to keep them at 5000, so they don't go over and crash the whole server. Nowhere has it been stated that this limit will be raised.

    It seems it's you who is missing the point.
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  5. #35
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    Quote Originally Posted by Mailstrum View Post
    again the anti afk system isnt the answer its easily circumvented what is needed is what they are doing upgrading the data centers and servers so that they can remove the server artifical cap. currently the servers ARE NOT REALLY FULL! its a cap they put in place to prevent over loads in 1 zone to crash the server, then the 1017 errors are due to the fact the data centers queue system needs to be upgraded so that it can hold more people in queue
    You didn't read a single thing I posted. Next time read my entire post before you reply. 3rd party programs can possibly get you banned. I know a lot of people that used them in WoW in the pvp battlefields and I would call a GM every time and they would get removed almost instantly.

    I said do both...the AFK timer and upgrade the data centers. It's sad there's an auto-logout on the forums but not in the game. If this was my game, the AFKers would be kicked and the people using the 3rd party programs would go through a temp. ban period because the 3rd party programs are against the EULA. If you're caught a 2nd time using them, go play someone else's game and ruin it for everyone else. Don't bother playing my game if you want to prevent someone else from logging in and enjoying the game.

    I've been trying to log in for over 3 hrs. If you placed a cap on a server, say at 5000 people and you reached the cap, wouldn't you say the server IS full? It doesn't matter if there's a cap or no cap, the server would be full anyways. The upgrades to the data centers should've happened last week before launch. Like I said in my other post, this game has the worst launch ever....worst than Diablo3.
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  6. #36
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    Just for you Mailstrum.

    they say that there are 230,000 concurrent connections logged.

    They have, what, 45-50 servers?

    45*5000=225,000
    50*5000=250,000

    Looks like the worlds ARE full at 5000. Hence the need for more capacity for those worlds, kicking AFK players after 45-60 mins, AND expanding to more worlds.
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  7. #37
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    Quote Originally Posted by Wren_Fuoren View Post
    Just for you Mailstrum.

    they say that there are 230,000 concurrent connections logged.

    They have, what, 45-50 servers?

    45*5000=225,000
    50*5000=250,000

    Looks like the worlds ARE full at 5000. Hence the need for more capacity for those worlds, kicking AFK players after 45-60 mins, AND expanding to more worlds.
    i guess you do not understand the term Artificial, you can search for the post that states they have an Artificial cap on the servers that the servers are not full but near full to prevent the duty finder and other systems from failiing.
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  8. #38
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    Quote Originally Posted by SSimpson View Post
    You didn't read a single thing I posted. Next time read my entire post before you reply. 3rd party programs can possibly get you banned. I know a lot of people that used them in WoW in the pvp battlefields and I would call a GM every time and they would get removed almost instantly.

    I said do both...the AFK timer and upgrade the data centers. It's sad there's an auto-logout on the forums but not in the game. If this was my game, the AFKers would be kicked and the people using the 3rd party programs would go through a temp. ban period because the 3rd party programs are against the EULA. If you're caught a 2nd time using them, go play someone else's game and ruin it for everyone else. Don't bother playing my game if you want to prevent someone else from logging in and enjoying the game.

    I've been trying to log in for over 3 hrs. If you placed a cap on a server, say at 5000 people and you reached the cap, wouldn't you say the server IS full? It doesn't matter if there's a cap or no cap, the server would be full anyways. The upgrades to the data centers should've happened last week before launch. Like I said in my other post, this game has the worst launch ever....worst than Diablo3.
    SO ya getting upgraded servers and equipment can just happen right... you do realize that game servers are custom built you can just go to bestbuy and pick up a server thats gonna hold 5000+ people. You have to have them built then installed then the software installed then tested for stability hense the WEEK! you crybabies have no understanding how any of this stuff works.
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  9. #39
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    Quote Originally Posted by Mailstrum View Post
    i guess you do not understand the term Artificial, you can search for the post that states they have an Artificial cap on the servers that the servers are not full but near full to prevent the duty finder and other systems from failiing.
    "Each FINAL FANTASY XIV: A Realm Reborn World server has been designed to support a maximum of 5,000 concurrent connections."
    directly from http://forum.square-enix.com/ffxiv/threads/73680

    Try again. Looks like servers are at capacity. Artificial login restrictions are to keep them at max load which is, as stated, 5000.
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  10. #40
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    In order to prevent server outages due to login and world congestion, we are currently closely monitoring server loads and making adjustments to both character creation and login limits as needed.

    As we approach the peak North American play hours, the North American and European servers listed below in will have their login restrictions adjusted with particular scrutiny in order to ensure a pleasant play experience for all players.

    As we continue to monitor the situation, we will be allowing players to log in sequentially. This will unfortunately have the effect of causing wait times for logins to these worlds, but this is a necessary step for the sake of server stability, and we ask for your understanding and patience during this time.

    so as you can see here they are putting login restriction, ie preventing people from loging in to the server to prevent it from reaching cap. and then they will raise or lower it as they need to, they know when the duty finder will break so they put a cap that is with in limits of that so the duty finder doesnt break. its not a hard concept guys to understand. then when the data centers and duty finder is upgraded these limits will be removed.
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