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Thread: AFK Kick Timer

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  1. #1
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    Wren_Fuoren's Avatar
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    Quote Originally Posted by Mailstrum View Post
    again the anti afk system isnt the answer its easily circumvented what is needed is what they are doing upgrading the data centers and servers so that they can remove the server artifical cap. currently the servers ARE NOT REALLY FULL! its a cap they put in place to prevent over loads in 1 zone to crash the server, then the 1017 errors are due to the fact the data centers queue system needs to be upgraded so that it can hold more people in queue

    "Each FINAL FANTASY XIV: A Realm Reborn World server has been designed to support a maximum of 5,000 concurrent connections."
    "When more than 5,000 characters log into a World at once, there is a higher risk of server crashes and login errors."
    "Creating a new World involves physically acquiring the servers, installing the necessary programs, and conducting internal functionality tests...all before opening the World to the public."
    "In addition to increasing the number of Worlds, we are also optimizing the Duty Finder (party matching) management servers in an effort to reduce server load and ensure better stability when using this feature."

    It appears they actually ARE full. While increased capacity is a very good choice, nowhere have they stated that this limit will be raised, just that there will be more worlds to accommodate more players.. If you can link me to where they have stated that they will be increasing it above 5k, then I will retract my stance. They will need to implement an AFK timer as well, and as has been previously state many mmo's have anti-afk systems that monitor actual interaction with the game world (other than basic move macro's, which are what you are thinking of) such as npc interaction, dialogue, quest tracking etc.

    We aren't suggesting it is the only answer, but one of a few that needs to be implemented. I don't know how you got it into your head we want anti-AFK instead of increased capacity, we want them BOTH.
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  2. #2
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    Quote Originally Posted by Wren_Fuoren View Post
    "Each FINAL FANTASY XIV: A Realm Reborn World server has been designed to support a maximum of 5,000 concurrent connections."
    "When more than 5,000 characters log into a World at once, there is a higher risk of server crashes and login errors."
    "Creating a new World involves physically acquiring the servers, installing the necessary programs, and conducting internal functionality tests...all before opening the World to the public."
    "In addition to increasing the number of Worlds, we are also optimizing the Duty Finder (party matching) management servers in an effort to reduce server load and ensure better stability when using this feature."

    It appears they actually ARE full. While increased capacity is a very good choice, nowhere have they stated that this limit will be raised, just that there will be more worlds to accommodate more players.. If you can link me to where they have stated that they will be increasing it above 5k, then I will retract my stance. They will need to implement an AFK timer as well, and as has been previously state many mmo's have anti-afk systems that monitor actual interaction with the game world (other than basic move macro's, which are what you are thinking of) such as npc interaction, dialogue, quest tracking etc.

    We aren't suggesting it is the only answer, but one of a few that needs to be implemented. I don't know how you got it into your head we want anti-AFK instead of increased capacity, we want them BOTH.

    To prevent this from happening, we felt that the safest course of action would be to limit logins.

    you seemed to miss this party. they are not at 5000 they are limiting the log ins at an artificial cap to prevent duty find and other systems from crashing. its stated that the cap is raised in lowered as needed. So if 5000 people are the cap and they have a limit in place that is raised and lowered its safe to assume the limit they have is not at 5000. So when they upgrade the data center and other systems this artificial cap will be removed and more people will be able to log in to each server.
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  3. #3
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    Just for you Mailstrum.

    they say that there are 230,000 concurrent connections logged.

    They have, what, 45-50 servers?

    45*5000=225,000
    50*5000=250,000

    Looks like the worlds ARE full at 5000. Hence the need for more capacity for those worlds, kicking AFK players after 45-60 mins, AND expanding to more worlds.
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  4. #4
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    SSimpson's Avatar
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    Celinda Darksbane
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    Quote Originally Posted by Mailstrum View Post
    again the anti afk system isnt the answer its easily circumvented what is needed is what they are doing upgrading the data centers and servers so that they can remove the server artifical cap. currently the servers ARE NOT REALLY FULL! its a cap they put in place to prevent over loads in 1 zone to crash the server, then the 1017 errors are due to the fact the data centers queue system needs to be upgraded so that it can hold more people in queue
    You didn't read a single thing I posted. Next time read my entire post before you reply. 3rd party programs can possibly get you banned. I know a lot of people that used them in WoW in the pvp battlefields and I would call a GM every time and they would get removed almost instantly.

    I said do both...the AFK timer and upgrade the data centers. It's sad there's an auto-logout on the forums but not in the game. If this was my game, the AFKers would be kicked and the people using the 3rd party programs would go through a temp. ban period because the 3rd party programs are against the EULA. If you're caught a 2nd time using them, go play someone else's game and ruin it for everyone else. Don't bother playing my game if you want to prevent someone else from logging in and enjoying the game.

    I've been trying to log in for over 3 hrs. If you placed a cap on a server, say at 5000 people and you reached the cap, wouldn't you say the server IS full? It doesn't matter if there's a cap or no cap, the server would be full anyways. The upgrades to the data centers should've happened last week before launch. Like I said in my other post, this game has the worst launch ever....worst than Diablo3.
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  5. #5
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    Quote Originally Posted by SSimpson View Post
    You didn't read a single thing I posted. Next time read my entire post before you reply. 3rd party programs can possibly get you banned. I know a lot of people that used them in WoW in the pvp battlefields and I would call a GM every time and they would get removed almost instantly.

    I said do both...the AFK timer and upgrade the data centers. It's sad there's an auto-logout on the forums but not in the game. If this was my game, the AFKers would be kicked and the people using the 3rd party programs would go through a temp. ban period because the 3rd party programs are against the EULA. If you're caught a 2nd time using them, go play someone else's game and ruin it for everyone else. Don't bother playing my game if you want to prevent someone else from logging in and enjoying the game.

    I've been trying to log in for over 3 hrs. If you placed a cap on a server, say at 5000 people and you reached the cap, wouldn't you say the server IS full? It doesn't matter if there's a cap or no cap, the server would be full anyways. The upgrades to the data centers should've happened last week before launch. Like I said in my other post, this game has the worst launch ever....worst than Diablo3.
    SO ya getting upgraded servers and equipment can just happen right... you do realize that game servers are custom built you can just go to bestbuy and pick up a server thats gonna hold 5000+ people. You have to have them built then installed then the software installed then tested for stability hense the WEEK! you crybabies have no understanding how any of this stuff works.
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  6. #6
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    Quote Originally Posted by Mailstrum View Post
    To prevent this from happening, we felt that the safest course of action would be to limit logins.

    you seemed to miss this party. they are not at 5000 they are limiting the log ins at an artificial cap to prevent duty find and other systems from crashing. its stated that the cap is raised in lowered as needed. So if 5000 people are the cap and they have a limit in place that is raised and lowered its safe to assume the limit they have is not at 5000. So when they upgrade the data center and other systems this artificial cap will be removed and more people will be able to log in to each server.
    The whole part of that is - "When more than 5,000 characters log into a World at once, there is a higher risk of server crashes and login errors. The restoration of crashed servers is usually followed by a rush of players attempting to log back in, which, in turn, puts a strain on our lobby server, and can ultimately have an adverse affect on all of the Worlds.

    To prevent this from happening, we felt that the safest course of action would be to limit logins."

    5000 is the maximum any of the worlds can hold and were designed for. They are adding more worlds, not increasing capacity of current worlds. Login restrictions are to keep them at 5000, so they don't go over and crash the whole server. Nowhere has it been stated that this limit will be raised.

    It seems it's you who is missing the point.
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  7. #7
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    what is says is they are controlling the number of people logging in to each server. by doing this they raise or lower the amount of people able to log in at a given time. so say they are limiting to 3000 people logged in and say teh queue system holds 1000. Anyone past that 1000 will get 1017 error. The highest ive ever had in queue howerver is been 200 ish. So they are limiting the log ins to prevent the server from reaching cap to prevent other systems from failing. the first couple of days of EA had no caps on log in restrictions i still had a que to get in. but once i was in nothing worked the dutry finder broke leves didnt work it was a mess. After that they put an artificial cap on how many people can be logged in to the server at a given time and then watch each server as needed and raised and lowered the queues as needed. anyone out side that queue line got the 1017. And that is what we are still currently seeing.
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  8. #8
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    Quote Originally Posted by Mailstrum View Post
    what is says is they are controlling the number of people logging in to each server. by doing this they raise or lower the amount of people able to log in at a given time. so say they are limiting to 3000 people logged in and say teh queue system holds 1000. Anyone past that 1000 will get 1017 error. The highest ive ever had in queue howerver is been 200 ish. So they are limiting the log ins to prevent the server from reaching cap to prevent other systems from failing. the first couple of days of EA had no caps on log in restrictions i still had a que to get in. but once i was in nothing worked the dutry finder broke leves didnt work it was a mess. After that they put an artificial cap on how many people can be logged in to the server at a given time and then watch each server as needed and raised and lowered the queues as needed. anyone out side that queue line got the 1017. And that is what we are still currently seeing.
    And there is your artificial login restriction. Not the max players cap change, but who can be queued or not.
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  9. #9
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    Quote Originally Posted by Wren_Fuoren View Post
    And there is your artificial login restriction. Not the max players cap change, but who can be queued or not.
    incorrect. that is a different system.. that system can only hold a finite amount of people thats why its being upgraded in the data center, the cap on the server it self is being lowered to prevent things like the duty finder from breaking and to prevent overloads in zones from crashing the whole server.
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  10. #10
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    LetoAtreidesII's Avatar
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    People who are all "why bother when people will just go around it" are really pissing me off. Ya, never try, great message for people. If you never try, nothing will change. AT LEAST TRY!!! It's better to implement something and as more reports of how people are circumventing it come account for each and every way they get around it. And then punish those who do those methods. It's better to do something about it and actually have something than do nothing and see no change. No wonder the US is getting into such a crappy state in politics, we see this mindset continue to increase.

    Basically, signed and spreading the word.
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