https://www.change.org/en-AU/petitio...k-kick-timer-2
Sign it, there's gotta be thousands of you with the issue.
I know online petitions mean diddly-squat, but this needs to be looked at before the players just leave in droves.
https://www.change.org/en-AU/petitio...k-kick-timer-2
Sign it, there's gotta be thousands of you with the issue.
I know online petitions mean diddly-squat, but this needs to be looked at before the players just leave in droves.
an AFK auto boot will not solve anything it is easy to circumvent it with keyboard macros.... they are doing exactly what they need to do to fix the log in issues and these fixes take effect on the 4th
as was stated in another thread, not many will go to that extreme. A jumping macro etc is easy to find and kick.
and you think they are gonna spend the resources of having GMS monitoring every server every city every nook and cranny looking for people that have been jumping for the last hour? No they wont.
further more you can do all kinds of keyboard commands sit stand walk emotes jump so you can just look for someone that has pressed spacebar 100 times in the last hour.
its a waste of resources to build the afk timer, its a waste of resources to monitor players that are circumventing it, when its all gonna be fixed on the 4th.
I refuse to sign on the basis that it would affect me in a negative way.
Who stated it was GM's who would be doing the searching. It's called software, and many MMO's already have it in place. Some log npc and quest interaction, crafting, etc.and you think they are gonna spend the resources of having GMS monitoring every server every city every nook and cranny looking for people that have been jumping for the last hour? No they wont.
further more you can do all kinds of keyboard commands sit stand walk emotes jump so you can just look for someone that has pressed spacebar 100 times in the last hour.
its a waste of resources to build the afk timer, its a waste of resources to monitor players that are circumventing it, when its all gonna be fixed on the 4th.
If you think this is all magically going to disappear on the 4th, you're a complete sucker.
AFK is not a problem for worlds that aren't at capacity. A lot of "AFK"ers may just be waiting for Duty Finder to match them up. A lot of people are probably not AFK but hanging out online to get a chance to take down Odin, who has been popping lately.
I don't know the numbers, but if there are hundreds of people (per world) AFK and yet thousands (if not ten thousand) per world who are getting the "World Full" "error", then knocking off those few hundred won't make a lot of difference. SE does know the numbers, and also how long it would take to design, code, test and implement an AFK kick. They may even be in the process of doing that now. My guess is it would take longer and solve less than adding more worlds in 2 days.
... Of course I do.
Last edited by ArkhamNative; 09-02-2013 at 08:27 AM. Reason: "worlds", not "servers" :)
They are doing several things currently. They are upgrading the data centers to hold a larger number of concurrent long ins(better que system) they are also upgrading current servers and adding new servers. With the new servers the restrictions on character creation will go away. Also with the upgraded data centers having a larger que will remove the 1017 errors. Things will start to even out and run smoother come the 4th. also as more people get out of the starting area and spread out amongst the other zones, zone loads will not be as much of a threat to crash the server so they can actually bring servers up to max population. Currently 5000 people logged in to a server they if 4000 of htem are in the starter zone boom crash zone over populated. Log in ques will start to be much shorter 1017 will go away.
Last edited by Mailstrum; 09-02-2013 at 07:52 AM.
I believe the word you're looking for is "queue"They are doing several things currently. They are upgrading the data centers to hold a larger number of concurrent long ins(better que system) they are also upgrading current servers and adding new servers. With the new servers the restrictions on character creation will go away. Also with the upgraded data centers having a larger que will remove the 1017 errors. Things will start to even out and run smoother come the 4th.
Que is spanish for "what"
(better "what" system)
larger "what" will remove the 1017 errors.
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