I was running around Thanalan the other day headed out of town towards camps to turn in some local leves. On my way to Camp Bluefog, I decided to run there in foot to enjoy the scenery. I had to switch from my 35thm to my 48alc to avoid getting killed from the buzzards, and diremites.
Thats when I got thinking about this games original intent and where it might have gone. The games system was originally designed for the crafting classes to be in combat alongside the others,from what I understand. I think that the physical levels were supposed to be a lot harder to level up and would have been a true discription of your actual level, where each job you would rank up in skill with that particular tool/weapon. This means if you were level 50 running around regardless of your skill with whatever tool you had equiped you wouldnt have to worry about getting one shotted.
Unfortuantely Tanakas vision was cut short from being forced to release an unfinished product. The physical levels had to be nerfed which caused the stat points to be nerfed which led the entire system to be unaffective. I think this was done so that any class could effectivily participate in the main story line.
I just started to see the revolutionary system Tanaka was envisioning and it seemed really cool. Im sad that the circumstances lead to what happened but, it is what it is and we must move on.
I am still looking forward to what the future holds. I see a real dedication and desire to make a FUN game from Yoshi-P. I must admit that sometimes the forum trolls can get me down but I've been trying to avoid those posts. Because in the end all that matters is "am I having fun in Eorzea" and my answer is YES. Yoshi-P has imo been delivering and imo will keep delivering.
I don't really have a point to this post, I was just running around thinking about it and felt like posting it. Please don't flame or hate or troll on my post. Love ya guys!!