This is a minor list of some suggestions I would like to make for the following patches.
[1.16, and 1.17]
1. Main map should indicate Side-quest target locations, too many windows to open to just simply view side-quest target locations.
2. Aggressive icons for side-quest related targets, are either buged, or do not read properly. Example, Target indicates aggressive, player approaches target, target does not attack. I think think this is cause of 'same monster family type' and instead, side quest targets should be looked at individually and have there own individual notifiers, aggressive or not.
3. Side-quests should be displayed on-screen for player ease. Possibly in the same manner as guildleves. Players should be given the option to select which side-quest is displayed on-screen. If a current side-quest is present on-screen when a player activates a guildleve, the guildleve should have priority and replace side-quest display.
4. Additional Icons should be added to the 'side-quest process' to indicate what steps players are currently undertaking. Example, either "question mark", "check mark", "happy-face", or "light-bulb" should be used to indicate the 'final turn-in' for side-quests. Possible other notifiers for player ease.
5. Ability to move the on-screen dialogue used during side-quests, or event cut-scenes within the UI configuration.
6. Ability to lock the on-screen UI, through either on-screen designation, or main menu configuration.
7. Ability to show the HP bar(currently visible via /hpbar) only on targeted enemies/ targeted party members. All toggle related features should now be moved into the main menu under configuration, for player ease. Including /hpbar related, /eicon related, etc..
8. Increase in either re-spawn time of Notorious Monsters, or difficulty. (This is subject to the forth coming patch "battle system related" content.) These Notorious Monsters are fine in there current stage, being only mid-level NM's. however, a possible addition of maybe 5 extra min (total of 10) to be included, Or the increase in difficulty, which is up to the direction of the new future battle system related content. Re-spawn time/difficulty vary on rarity of it's drop. (I prefer difficulty over time.)
Thank you for taking the time to read my suggestions. These are based on player thread's involving feed-back of before-mentioned topics.
If you guys have any further details to add to this list, or any other additional feed-back please list them.
Thanks again!