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  1. #11
    Player
    Scudik's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Alma Tari
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AlbelV View Post
    Among all the posts, this one hits the jackpot in my opinion



    And as far as I'm concerned, WAR has no problems holding aggro on a Single Target, whereas PLD has a slight problem holding AOE aggro (which is no problem at all depending on the player's skill rotation and the Team's choice of skill, ex sleep, AOE spells).
    Yeah sometimes the warrior manage to steal the aggro on one mob from me, that's an issue, or not.

    Flash is by far, once you take the damage reduction from defiance/shield oath into account, the best aoe threat ability, guess who got twice the mana of the other one ?
    (0)

  2. #12
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Spamming Brayflox for that freakning awesome looking robe for my mages (still have not won the lot and have done it over 20 times) I can say that WAR and PLD are both on par with each other. Both can suck royally or both can do such an amazing job that my life as a SCH is simply a cake walk. Fastest run yet was with ~55min left and that consisted of PLD,BRD,BRD,SCH. Every time I thought (dang PLD is amazing) the next run a WAR would hope along and be like "I can do this too, yo." I have had both jobs fail miserably but that was player skill.
    (2)
    可愛い悪魔

  3. #13
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    PLD has greater access to skills that reduces damage taken making it easier for healers to heal through and at times, allowing a brief respite for healers to deal with healing the other party members.

    (Rampart - 20% damage reduction, Bulwark - 60% increased block rate - Sentinel - 40% damage reduction - Shield Oath - 20% damage reduction 20% damage output reduction, Hallowed Ground - Invulnerability, Awareness - Prevents critical damage)

    WAR on the other hand has high HP, better mob control and higher damage output but noticeably lower damage mitigation thus requiring healers to stay on their toes in order to heal through the damage received by the WAR.

    To the WAR, it might not seem like a big deal as their HP is constantly replenished but it does make a healer's job more difficult especially at higher level content where they need to attend to other party members.

    For the above reason, PLDs are more suited for tanking main hard-hitting bosses.
    (4)
    Last edited by ReiszRie; 09-02-2013 at 06:21 PM.

  4. #14
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ReiszRie View Post
    Snip
    Foresight 20% less damage. Feather foot 20%+ evasion. Second wind cure. Thrill of battle 20% max HP and 20% HP recovered. Bloodbath absorbs 25% of all damage done as HP. Defiance 20%+ HP. Wrath 15% bonus to cures and 20% Crit damage. Storms eye potency 250 absorbs 50% damage as HP. Inner beast Potency 300 with 300% damage recovered as HP.

    Stick on Berserk and Inner Release with those absorb skills as well.

    I make a healers job easy with those skills.
    (4)

  5. #15
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Initial hate generation on WAR is massive. After two 6x to 10x hate combos, I then wreck any chance of anyone getting hate with Unchained which removes the damage nerf completely while keeping all the Hate buffs. How can PLD compare? When I see PLD lose hate it's always at the beginning. But that the part where hate generation really matters.
    (2)

  6. #16
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by ReiszRie View Post
    Snip...
    Also agreeing with Kal-El from the healer standpoint. A Warrior that uses their self-healing abilities liberally rather than only in emergencies have made my job easier. When I see Thrill of Battle pop up, I apply a Stoneskin to take advantage of that 20% boost (it's like Convalescence for Stoneskin). A Warrior that does not use their self-healing abilities in response to heavy attacks is equivalent to a Paladin who does not use their mitigation abilities against the heavy attacks. Both scenarios will cost the healer.

    They're on par with each other, but require different tactics whether single target or multi-target and support different play styles.
    (3)

  7. #17
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    Quote Originally Posted by Griffeth View Post
    They are two different styles of classes. PLD = Mitigation WAR = HP/Damage
    The mitigation is a little weak for gla/pld is should not rely so much on 15/sec and 20 sec skill but rather they should all be 30 sec skills. We already weaker when it comes to aoe aggro so make us stronger in single target aggro. likewise make mrd stronger in aoe aggro.

    This way we each have our place gl/ pld as boss tank n mrd as aoe tank, I am sure healers would loves us both then. lol
    (0)

  8. #18
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Kenji1134 View Post
    Its more of an aggro difference now.
    PLD has relatively weak aoe aggro, but very strong ST aggro.
    WAR has much stronger aoe aggro than PLD, but worse ST aggro.\

    Thats about it.
    Gonna have to disagree, my war has problem pulling adds, overpower kinda sucks and the tp cost can screw you, Flash feels so much better. On the other hand, i can pull aggro off a pld any day, and never lose it.

    edit:
    Whenever I am told to pick up adds, I struggle to get them in position, the cone of overpower makes it difficult when healers are pulling them multiple directions, however I see paladins just flash a couple times and call it a day. I don't know what some of these wars are doing to be so hard to heal but I suspect they don't know either...our single target skills have the life leech, our aoe drains tp and has limited range. Though when there isn't adds I just get aggro and end up tank anyways.
    (0)
    Last edited by MrSmiley; 09-04-2013 at 09:11 AM.

  9. #19
    Player
    Curcio's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Tori Yasa
    World
    Mateus
    Main Class
    Marauder Lv 70
    From Reddit. math is also provided there:

    Paladins do more sustained single target dps than warriors.
    Warriors have better burst dps and far better aoe dps.
    Paladins are better for tanking long term high damage fights such as multiple adds or an enraged auto attack based boss.
    Warriors are better for tanking frequent spike damage based bosses which are what make up most of the games end bosses currently, due to big hits taking up less of their maximum HP and being able to self heal for 900-1000 as the hits land which leaves them at much higher max and total hp amounts after each spike. (see post for math and better examples).

    My own observation: The logic behind this is that a Warriors main mitigation skill (Inner Beast) should always be up during the "danger" moments that occur a few times per minute. While Paladins do have those massive mitigation skills, they are not always up for those crucial heavy damage moments because of their long cooldown.
    (0)

  10. #20
    Player
    Senchai's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Senchai Sor
    World
    Ragnarok
    Main Class
    Lancer Lv 51
    Well, cant i sub Flash as Warrior?
    (0)

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