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  1. #11
    Player
    BlackShroudMercs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania for life
    Posts
    184
    Character
    Talion Dracht
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    People will just go to an inn room and run into a wall or "follow" a moving NPC. This method would probably only open up a few spots and those would be taken quickly. I don't see it as being the right way to handle this, if we were going to stop idlers we would have to kick EVERYONE off the servers every few hours, and I don't think anyone would like that much..

    Fix the machines and software and what have you..afk timer is useless IMO.
    (1)

  2. #12
    Player
    Nibble's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Nibble Dalibble
    World
    Hyperion
    Main Class
    Conjurer Lv 36
    You know where they could better spend their time? fixing the queue, at least then we wouldn't be fighting to get in. I can spam the login for 8 hours and OTHER people get lucky and only spam it once or twice.

    Talk about unfair.

    We would all be a lot less upset if we only had to wait for 30 minutes, or if we at least saw how many other poor souls were waiting ahead of us and for how long. We aren't nearly as special or unique as we like to think we are. Everyone that comments here merely represents the 0.001% of the player base raging hard enough to come and post on the forums about it.

    Regardless of any idle timers, the queues need to be fixed. Maybe after upgrades on Wednesday they'll be working as intended for a change?
    (2)

  3. #13
    Player
    Pangur's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Regent Ban
    World
    Behemoth
    Main Class
    Lancer Lv 37
    Actually a 'properly' functioning queue functionality would do everyone a lot of good... Pressing start, selecting the character, logging in only to get a message that brings you back to the main menu is a giant pain. This game has much potential but is most certainly suffering from a lot of small usability flaws. I'd be less inclined to even be posting right now if I could see I was number 1029102 in line to get on your servers. I've seen a queue message popup maybe ONCE but i have no idea why its not available all the time...
    (2)

  4. #14
    Player
    DayumQuitPlayin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    34
    Character
    Angelus Lapsis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Nibble View Post
    It shouldn't matter how many people are on.

    Idle kicks are not the right answer.

    Free world transfers are a partial solution, as are additional worlds. But these too are not the right answer.

    Better software and systems engineering is the only real solution.

    I have no faith that continued maintenance will solve the problem and I expect this to continue for several more weeks until world transfers are made available. Even then, the problem remains, these services can't handle the load. They bug out.

    Yoshida does not guarantee capacity problems will be addressed. They are "hoping" and they "believe" that they can handle the load in a week. The lack of a definitive answer really bothers me, as though Yoshida's staff is unable to define and correct the problems we now experience.

    Meanwhile you are clamoring for ridiculous things that will only take time away from making a product work as intended.

    I've personally written services that handled millions of concurrent users, billions of requests per day, hundreds of thousands of requests per second on clusters 'small' enough to fit in only a few cabinets (read, a few hundred machines). I can't fathom why Square is still experiencing problems. Is it tooling? Is it platform? Partnerships? Were these services not engineered to scale out on demand? DID THEY NOT HIRE THE BEST OF THE BEST FOR THIS?! Maybe this is another draconian approach to service implementation and topology where you have 100 service instances, all single threaded and all on the same physical network.. e.g. not truly scalable. *shakes head* I've worked for companies that screwed up in capacity planning and watched cluster sizes double three times over, daily, until resolved.. I've watched software utilization drop to 10% as our brightest developers in the company rethought how services should operate and worked tirelessly to solve load and performance issues, I've watched companies overcome with a sense of urgency I'm not seeing come from Square.

    ...and you think an AFK timer will help solve "the problem" -- *shakes magic 8-ball* "Seems unlikely." During peak hours servers will still fill up for as long as the game is popular, with active players, replacing who would have otherwise been inactive. What then, should we ask for randomized disconnects as well?

    </rant>
    I Lmao'd @ Randomized disconnects lol.
    These ppl are so selfishly anxious that they're wanting ppl who idle above 15 mins to get booted. WTF.
    Sorry, not happening. 15 minutes... Ridiculous.
    (0)

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