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  1. #7
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Onyxys View Post
    I have ping 150 and lower. Every time I die on this boss because Im close to it and have no time to run away from AoE- problem of too quick boss attack. Can anyone remember the fight with Titan, when you falling down because of it's long AoE through all location? Some times this AoE damages you even you run away from marking on the ground
    Since the ping is 150 ms (which is the roundtrip time for a signal sent from your computer to server and back), you need in theory to see that you are outside of the AoE area 0.15 seconds before the enemy AoE animation ends or you'll get hit. If you are still getting hit despite being over 0.5 seconds outside of the area before the animation ends, it is indicating that there is probably a bug or unoptimized code involved.
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    Edit: To elaborate what may be happening: assume that the delay is multiplied by factor 7. Then if you got 150 ms ping, you need to be outside of the AoE for 7*0.150 s = 1.05 seconds before animation ends or you'll get hit; that's hard.

    If you got normally 20 ms ping, you would have to be 7*0.020 s = 0.14 seconds outside of AoE before animation ends or you'll get hit: that's doable.

    If you got normally 50 ms ping, you would have to be 7*0.050 s = 0.35 seconds outside of AoE before animation ends or you'll get hit: that may be noticable in several cases.

    The problem is: why is the code designed in such way that it multiplies the delay so massively? That may be a bug.
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    Last edited by HurtigeKarl; 09-02-2013 at 04:55 AM.