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  1. #1
    Player
    Kupo_Nut's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Kupo Nut
    World
    Moogle
    Main Class
    Marauder Lv 25
    latency issue is killing me in this game, literally..
    I cant do fights which has instant death attacks like titan's now, I hope the make it so the red circle recognized client side rather than server side.
    (0)

  2. #2
    Player
    Ares_Skullfury's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    30
    Character
    Ares Skullfury
    World
    Gilgamesh
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Iskander View Post
    Going to point something out.

    there is a feature in aoe attacks that im going to dub for this explanation-attack lock. There is a point between the start of the aoe and the attack itself after the circle disappears in which youll the atack will "lock-on" per say. At that point, it doesnt matter if you are out of the circle-zone or not. You'll be hit with the attack. I've seen that most victims of attack lock are those that try to finish casting/attacking before moving. Its matter of not moving to beat the attack lock timer.
    this.. you still have to get out of it in time. you cant stand there finish casting your spell then move you still be hit. theirs no oh that was close you need to drop what your doing and move
    (0)
    Last edited by Ares_Skullfury; 09-02-2013 at 05:19 AM.

  3. #3
    Player
    Vanquo's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Pixel Matrix
    World
    Ultros
    Main Class
    Conjurer Lv 50
    What I've learned is if you're are still standing in the red target circle/cone/line when it starts fading away, you will ALWAYS get hit by the attack even if you're visually 30 miles away from it or even behind the mob. Most people expect the hit confirmation to happen AFTER this attack animation ends. How it works right now is game decides you're hit 2 or so seconds before the attack animation finishes.

    Red target cone starts to fade > you run and you're visually behind the mob 20 or so meters away > 2 seconds later the dragon actually does fire breath attack after a big wind-up you still get hit.

    This is even worse with abilities that don't have that red visual thing like those bosses with laser beams. You can't tell if the game already thinks you're already hit because you could be way outside of the beam on your screen but of course you're still hit. The mechanics of how it all works just makes the game feel unresponsive and laggy.
    (0)

  4. #4
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Can someone tell me what need to be done for developers accepted AoE problem as bug, because I'm tired of dying while going away from AoE? Developers didnt fix AoE bug on 100%. 50%, but not 100%
    (0)

  5. #5
    Player
    KimimiAvesta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    223
    Character
    Kimimi Avesta
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    It's officially recognised as a bug - http://forum.square-enix.com/ffxiv/t...s-everybody%29

    Which means it's not (entirely) the fault of the player if they get hit.
    (0)

    ~Note to self: Stop logging out in silly hats~

  6. #6
    Player
    Onyxys's Avatar
    Join Date
    Aug 2013
    Posts
    402
    Character
    Ulric Delkin
    World
    Ultros
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by KimimiAvesta View Post
    It's officially recognised as a bug - http://forum.square-enix.com/ffxiv/t...s-everybody%29

    Which means it's not (entirely) the fault of the player if they get hit.
    Good. Thank you
    (0)

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