latency issue is killing me in this game, literally..
I cant do fights which has instant death attacks like titan's now, I hope the make it so the red circle recognized client side rather than server side.
latency issue is killing me in this game, literally..
I cant do fights which has instant death attacks like titan's now, I hope the make it so the red circle recognized client side rather than server side.
this.. you still have to get out of it in time. you cant stand there finish casting your spell then move you still be hit. theirs no oh that was close you need to drop what your doing and moveGoing to point something out.
there is a feature in aoe attacks that im going to dub for this explanation-attack lock. There is a point between the start of the aoe and the attack itself after the circle disappears in which youll the atack will "lock-on" per say. At that point, it doesnt matter if you are out of the circle-zone or not. You'll be hit with the attack. I've seen that most victims of attack lock are those that try to finish casting/attacking before moving. Its matter of not moving to beat the attack lock timer.
Last edited by Ares_Skullfury; 09-02-2013 at 05:19 AM.
What I've learned is if you're are still standing in the red target circle/cone/line when it starts fading away, you will ALWAYS get hit by the attack even if you're visually 30 miles away from it or even behind the mob. Most people expect the hit confirmation to happen AFTER this attack animation ends. How it works right now is game decides you're hit 2 or so seconds before the attack animation finishes.
Red target cone starts to fade > you run and you're visually behind the mob 20 or so meters away > 2 seconds later the dragon actually does fire breath attack after a big wind-up you still get hit.
This is even worse with abilities that don't have that red visual thing like those bosses with laser beams. You can't tell if the game already thinks you're already hit because you could be way outside of the beam on your screen but of course you're still hit. The mechanics of how it all works just makes the game feel unresponsive and laggy.
Can someone tell me what need to be done for developers accepted AoE problem as bug, because I'm tired of dying while going away from AoE? Developers didnt fix AoE bug on 100%. 50%, but not 100%
It's officially recognised as a bug - http://forum.square-enix.com/ffxiv/t...s-everybody%29
Which means it's not (entirely) the fault of the player if they get hit.
~Note to self: Stop logging out in silly hats~
Good. Thank youIt's officially recognised as a bug - http://forum.square-enix.com/ffxiv/t...s-everybody%29
Which means it's not (entirely) the fault of the player if they get hit.
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