I agree jump should have some evasive trait added to you, I shouldn't get hit by a ground AOE if i'm in the air. As far as combat jump can be pretty useful for a burst damage rotation. I Normally Heavy thrust > Chaos thrust rotation > power surge/life surge/blood for blood/internal release > jump(800-1000 dmg)/dragonfire (500-700) followed by another heavy thrust >full thrust chain (another 800-1200 dmg or so before blood for blood runs out) Im new to drg just got it to 50 but jump is really nice buffed up and like others said its a good filler instead of an auto attack. and its not on the global CD which is awesome.