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  1. #21
    Player
    ObeiKinstar's Avatar
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    Mar 2011
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    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by MonsieurVerde View Post
    Magic Craftsmanship works exactly like Craftsmanship, it depends on the recipe as to which is used. Qualtiy gain is dependent on your attributes and the tool used.

    I am surprised you got to rank 40 without ever noticing this...Hell, SE themselves explained this much. >_>

    And Obei, both hands can yield high quality for finished items and Toxic Powder uses Craftsmanship...so logically you would use the main hand unless doing it for items.
    Not according to any of the data I've collected

    SE explained what?

    Whats toxic powder, Ive never heard of this, you mean poison powder?
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  2. #22
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    Mar 2011
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    196
    MonsieurVerde, you are correct in some of what you said. SE wrote the help page you are talking about in October 2010, and if you played since the beginning, you would know that Crafting has been changed a few times. In the very beginning it was so easy to do anything, it was more what tool you had in your hand vs what you were crafting. Since they patched it I believe in the November patch, its a little different.

    This is my Theory (What affects success in ranking order most important to least important)...

    1) Your Rank vs Item Rank (You can do up to 9 ranks below to synth an item, granted 9 ranks below your success sucks, Each rank closer you increase that success rate)
    2) Main Hand/Off Hand Vs Items Preferred Tool (What I mean by this, is its easier to make an item that you produce more quantity than it is to make an item that produces HQs, this is IF your control/craftmanship and magic craftsmanship are the same for both, which they never really are)
    3) Moon Phase (Some moon phases are easier to success and some are easier to HQ)
    4) Control vs Item Required Control (The closer you are to this, the less unstables you will get)
    5) Craftsmanship vs Item Required Craftsmanship (If you have less than the required amount, you just get lower % on success, this only affects success in the fact it takes more successful turns to advance to 100%, but if you have enough control and other items in your favor, you will success just fine)
    6) Magic Craftsmanship (This helps success also, but very minimally, this mostly helps Quality go up on successes, for those that don't believe me, please test this out, my results show this)

    I do agree with some of those posts, but the crafting system is not as advanced as you may think, its actually very simple.

    No matter how high your Stats Vs Items stats, how perfect moon phase is etc.. you never go above 99% success, there is always a chance to fail. In fact, the game will MAKE you fail if your success % for the last X synths > what you should be at. So expect to fail, you can never be 100% success when synthesizing items above your rank. Below, it can be 99% success.

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  3. #23
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
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    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by AuctionGirl View Post
    MonsieurVerde, you are correct in some of what you said. SE wrote the help page you are talking about in October 2010, and if you played since the beginning, you would know that Crafting has been changed a few times. In the very beginning it was so easy to do anything, it was more what tool you had in your hand vs what you were crafting. Since they patched it I believe in the November patch, its a little different.

    This is my Theory (What affects success in ranking order most important to least important)...

    1) Your Rank vs Item Rank (You can do up to 9 ranks below to synth an item, granted 9 ranks below your success sucks, Each rank closer you increase that success rate)
    2) Main Hand/Off Hand Vs Items Preferred Tool (What I mean by this, is its easier to make an item that you produce more quantity than it is to make an item that produces HQs, this is IF your control/craftmanship and magic craftsmanship are the same for both, which they never really are)
    3) Moon Phase (Some moon phases are easier to success and some are easier to HQ)
    4) Control vs Item Required Control (The closer you are to this, the less unstables you will get)
    5) Craftsmanship vs Item Required Craftsmanship (If you have less than the required amount, you just get lower % on success, this only affects success in the fact it takes more successful turns to advance to 100%, but if you have enough control and other items in your favor, you will success just fine)
    6) Magic Craftsmanship (This helps success also, but very minimally, this mostly helps Quality go up on successes, for those that don't believe me, please test this out, my results show this)

    I do agree with some of those posts, but the crafting system is not as advanced as you may think, its actually very simple.

    No matter how high your Stats Vs Items stats, how perfect moon phase is etc.. you never go above 99% success, there is always a chance to fail. In fact, the game will MAKE you fail if your success % for the last X synths > what you should be at. So expect to fail, you can never be 100% success when synthesizing items above your rank. Below, it can be 99% success.
    This is good theory, the data I've collected supports this. Thanks for your post.
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  4. #24
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Q. What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?
    A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.

    All recipes, however, have set attribute requirements. Attempting a recipe with attributes below those required will result in lessened progress and quality, even for successful actions.
    Source: http://lodestone.finalfantasyxiv.com...f271d7a0a84d5f

    Discipline of the Hand
    The effect of attributes on synthesis is limited. When attempting to craft a high-quality item, however, the likelihood of success increases as the attribute most closely associated with the tool being used rises. As the attributes associated with the main and off hand tools of each class are different, players may wish to give careful consideration to the class on which they wish to focus. A list showing the attributes related with the main and off hand tools of each class can be found below.
    Source: http://lodestone.finalfantasyxiv.com...5e1bf4ab725f29

    Q. What type of attributes and stats are best for crafting classes?

    A.
    Attributes themselves have little influence over the progression of an actual act of synthesis. The higher the stats on the tool being used to craft, however, the easier it will be for the Quality value of the synthesized item to increase. Though results vary from recipe to recipe, a higher Quality value means that a synthesis attempt is more likely to produce either a high-quality item,* or a high-quantity yield.

    Also, as the primary and secondary tool stats are different for each Disciple of the Hand class (see list below), it is important to focus on those associated with the class that you most wish to develop.**

    * High-quality item names end in a numeral, such as +1 or +2, and possess higher stats than their normal-quality counterparts.
    ** Allotted bonus points can be reset and reassigned from the Point Allotment interface.
    Source: http://lodestone.finalfantasyxiv.com...54e0866aa89b46

    This is all that SE has officially stated as far as main/offhand and stats go. Officially, there is no correlation between the logical tool to use and success or quality. Some recipes use craftsmanship, others use magic craftsmanship. At this time we really don't know which use which or what crafting disciplines favor which.
    (0)

  5. #25
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    Q. What do the crafter-related attributes Craftsmanship, Magic Craftsmanhip, and Control each do?
    A. Among recipes in the game, there are those for which the rate of progress and chance of success are increased by higher Craftsmanship, and those for which they are determined by Magic Craftsmanship. Control helps to reduce the occurrence of aetherial sparking (see below), and exerts its influence over both types of recipes just mentioned.

    All recipes, however, have set attribute requirements. Attempting a recipe with attributes below those required will result in lessened progress and quality, even for successful actions.
    Source: http://lodestone.finalfantasyxiv.com...f271d7a0a84d5f
    You are quoting OLD code/help, there have been many patches that changed how this worked.

    About the stats, yes they play a role, but very minimally. I have tested this extensively and found that keeping my all my stats at minimum 80, keeps me just fine with almost every job, yes I once had 140 INT for alchemy and I get same success rates as having 80, so its not like going WAY above will help, but maybe having 10 INT might hurt you, I have not tested that part of it.

    To keep crafting simple, please refer to my first post.

    Control > Craftsmanship > magic craftsmanship

    Try to keep the best clothing you can that gets ALL those stats in there, the coatee's and other items with no control but a lot of craftsmanship are not as good as they appear to be. Always equip the best tool (giving the most stats, control being most important) And you will have the highest success rates you can.

    Hope this helps anyone who is confused about crafting.
    (2)

  6. #26
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree that this needs to be explained, they need to have stats requirements in the recipe IMO.

    If you are under the text goes red if you are over it goes green.

    Add text for all the required crafting stats and dex,str,vit,mnd,int,pie if they are applicable.
    (1)

  7. #27
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    Quote Originally Posted by AuctionGirl View Post
    You are quoting OLD code/help, there have been many patches that changed how this worked.

    About the stats, yes they play a role, but very minimally. I have tested this extensively and found that keeping my all my stats at minimum 80, keeps me just fine with almost every job, yes I once had 140 INT for alchemy and I get same success rates as having 80, so its not like going WAY above will help, but maybe having 10 INT might hurt you, I have not tested that part of it.

    To keep crafting simple, please refer to my first post.

    Control > Craftsmanship > magic craftsmanship

    Try to keep the best clothing you can that gets ALL those stats in there, the coatee's and other items with no control but a lot of craftsmanship are not as good as they appear to be. Always equip the best tool (giving the most stats, control being most important) And you will have the highest success rates you can.

    Hope this helps anyone who is confused about crafting.
    Attributes play a role in how much quality you gain based on the tool you are using, nothing more. Moon phase has no effect on crafting, never did. Magic Craftsmanship works like craftsmanship for the recipes that use it, this has not changed and is in accordance with what SE said. Control affects aetherial sparking, nothing more. You would benefit from Short Gloves over Half Gloves if the recipe uses Craftsmanship. Unless you are already at a wall. Control is pointless unless you are going for a High Quality since if you are even trying to do that you will have a high level tool and a high level which means you won't need bonus craft/m craft.

    @Jinko, no recipe requires a base amount of any physical attribute. Some require a certain amount of Craft/M.craft if you don't want to watch your stuff blow up or progress slowly.
    (1)
    Last edited by MonsieurVerde; 04-20-2011 at 06:40 AM.
    Did you expect something witty?

  8. #28
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    Mar 2011
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    1,651
    Lots of bad information in this topic.
    Go by what the developers have said, which has been posted. Don't go by what most people say. They're just talking.

    Magic craftsmanship does not increase quality or HQ rates. It increases success rates and % completion rates for crafts aspected to magic craftsmanship.

    Control does not decrease the likelihood of instability, except to decrease the rate of aetherial sparking progression. Aetherial sparking increases instability rates via higher likelihood of failure. If you're not sparking, control isn't doing anything for your instability rate unless you would otherwise be sparking right now if it weren't for control.

    Element aspect has nothing to do with the crafting system until proven otherwise. Primary statistics play very limited role in HQ rates, via slight increase in quality gain. 100 STR versus 20 str on a blacksmith sword of quality: 105...each of those setups has exactly the same HQ rate because the quality is the same.

    Sad, but true until proven otherwise because that's what the devs said.
    (2)
    Last edited by Peregrine; 04-20-2011 at 07:22 AM.

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