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  1. #1
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    Can the Dev explain the diffetences between Craftmanship & Magic Cft.?

    I hope in later dev talks, developers can explain more in detail about craftmanship & magic craftmanship thus we could choose proper armors to wear /proper food to eat when making specific items.

    If anyone of you has made some research, will you be willing to share your findings here?

    I want to know the following info:

    1. Usually what kind of items/parts need craftmanship more? and which need magic. cft more?

    2. Is there a job preference of craftmanship or magic cft? Or the preference is only related to the item you are making?

    3. Is it better to balance your craftmanship and magic cft attributes (ie to make both as high as possible) than making one of them especialy higher than the other when making most of the items?

    4. When trying to bold items, is one of the attribution more important? Or it still depends on what you are making?
    (13)

  2. #2
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
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    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Is it better to balance your craftmanship and magic cft attributes (ie to make both as high as possible) than making one of them especialy higher than the other when making most of the items?
    More in detail I would like to know:

    Does a recipe use both craftmanship and magic craftmanship or only one of them.

    When trying to bold items, is one of the attribution more important? Or it still depends on what you are making?
    And where does control fit into this. It's possible to get control or craftmanship pieces at R50 but I have no idea which one to pick for what purpose.



    Offtopic: Does Phantom Knights ring any bells for you Kel? Asking because of your name and people I used to know.
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  3. #3
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    Ha, I never heard of Phantom Knights. ^^
    (0)

  4. #4
    Player
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    Mar 2011
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    Ul'dah
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    Go to Loadstone and chech ask the DEV's. They explained it their.
    (0)

  5. #5
    Player
    KumaAkuma's Avatar
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    Mar 2011
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    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Not thoroughly enough.
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  6. #6
    Player
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    Mar 2011
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    Ul'dah
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    Ya thats what i thought when i read it also. Thats all the info we have on it. Having the dev's give good info instead of vaig info would be nice. Not sure what Dev tag needs to be in the title but try one and see if they answer back.

    With all the changes their making to the game the info may not br correct. So they might be holding off till the changes.
    (0)
    Last edited by Frebaut; 04-19-2011 at 03:20 PM.

  7. #7
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    1,244
    I agree, KUDOS!

    If you guys want this information you need to make 2 things happen. Hit the "LIKE" button on the main posters page and also right a comment giving Kudos to the post.
    (1)

  8. #8
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    I think is better to test them your self, that one part of the game. To be able to achieve something on your own discovery make it feels awesome.
    (0)

  9. #9
    Player

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    Mar 2011
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    196
    Importance for all Classes (Grinding)

    1) Control
    2) Craftsmanship
    3) Magic Craftsmanship

    Without Control, you may progress quicker, but you are more often going to go unstable and then lose 30+ durability quickly if your Control is too low. Craftsmanship is what helps the progress move along quicker, too low of craftsmanship causes you not to get as many "Success 20%" but more "Success 11-13%". Magic Craftsmanship is for HQing products, the higher your Magic Craftsmanship the more "Quality" you gain per success. But remember, without Control & Craftsmanship, Magic Craftsmanship is a waste. Because unstables will quickly halve your quality on a Chaotic Explosion.

    I don't think certain recipes are any easier with higher magic craftsmanship vs craftsmanship. I have done a lot of crafting and almost every crafting class is Rank 40 or above. I hope this information helps.
    (2)

  10. #10
    Player

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    Mar 2011
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    Quote Originally Posted by AuctionGirl View Post
    Importance for all Classes (Grinding)

    1) Control
    2) Craftsmanship
    3) Magic Craftsmanship

    Without Control, you may progress quicker, but you are more often going to go unstable and then lose 30+ durability quickly if your Control is too low. Craftsmanship is what helps the progress move along quicker, too low of craftsmanship causes you not to get as many "Success 20%" but more "Success 11-13%". Magic Craftsmanship is for HQing products, the higher your Magic Craftsmanship the more "Quality" you gain per success. But remember, without Control & Craftsmanship, Magic Craftsmanship is a waste. Because unstables will quickly halve your quality on a Chaotic Explosion.

    I don't think certain recipes are any easier with higher magic craftsmanship vs craftsmanship. I have done a lot of crafting and almost every crafting class is Rank 40 or above. I hope this information helps.
    Magic Craftsmanship works exactly like Craftsmanship, it depends on the recipe as to which is used. Qualtiy gain is dependent on your attributes and the tool used.

    I am surprised you got to rank 40 without ever noticing this...Hell, SE themselves explained this much. >_>

    And Obei, both hands can yield high quality for finished items and Toxic Powder uses Craftsmanship...so logically you would use the main hand unless doing it for items.
    (1)
    Last edited by MonsieurVerde; 04-19-2011 at 10:51 PM.
    Did you expect something witty?

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