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  1. #1
    Player
    Elherm's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Slim Shadyy
    World
    Ragnarok
    Main Class
    Marauder Lv 50

    Is MRD good enough ?

    Am just wondering if MRD is a good tanking role in hard dngs and hard primals, i've been through some dngs and i know it requires more heals from healers to sustain MRD HP, and GLD is good in tanking single targets mobs. My question "Is Mrd good enough to tank Hard primals or not"? Thanks in advance
    (0)

  2. #2
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    MRD is just fine, its meant to be a offtank later on to grab adds quickly. Just mark which mobs you want sleep on and turn the others away from it so overpower doesnt wake em up
    (0)

  3. #3
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kyp View Post
    MRD is just fine, its meant to be a offtank later on to grab adds quickly. Just mark which mobs you want sleep on and turn the others away from it so overpower doesnt wake em up
    No it's not meant to be an off tank later on.

    I don't know if people are basing this off old data but WAR/MRD has been buffed while PLD has been nerfed to make them on par.

    I can tank anything a PLD can easily.
    (1)

  4. #4
    Player
    Neosquid's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Neosquid Reedwalker
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    It boils down to player skill. If you're good at MRD/WAR you can do anything a PLD can do. They have a higher skill cap then PLD does and take practice. If you can't tank the same things a PLD can as a WAR....it's not the class....it's you.
    (1)

  5. #5
    Player
    Tanoshii's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    63
    Character
    Tanoshii Britannia
    World
    Behemoth
    Main Class
    Gladiator Lv 55
    This is stupid. There is very little room for player skill as far as tanking goes in this game. WAR doesnt' take any more/less skill than a PLD. Which is to say, not alot.
    (0)

  6. #6
    Player
    Neosquid's Avatar
    Join Date
    Aug 2013
    Posts
    15
    Character
    Neosquid Reedwalker
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    This simply isn't true. Positioning is very important when tanking with MRD/WAR. CD usage is more important to a MRD then a PLD. the skill cap is pretty low for tanks in this game but MRD does require more.
    (1)

  7. #7
    Player
    Junk4Brains's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Brahgo Murre
    World
    Goblin
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Rajah View Post
    Warrior can tank (a verb), but it's not a tank (a noun).

    WAR will sponge MP, it is not built for long fights

    When the healer is out of ether/MP the warrior will die (so will ill-equipped PLDs)

    To some extent a PLD is invincible
    This is simply NOT true at all. What you have here is HP Recovery vs. Mitigation.
    Now if you are only taking Mitigation into account here, yes PLD trumps WAR quite soundly.

    Now lets look at HP recovery. PLD has only two real tools to aid to this purpose. Cure/Convalescense, Bloodbath/Fight or Flight.
    Warrior has Defiance...yes Defiance.

    If a PLD and a WAR both have 4000hp, a warrior in defiance has 5000hp. You might think 'Oh that is just buffer hp and once it is gone the PLD has the edge.' To which I'd say you are wrong. Remember, when it combat characters naturally regenerate 2% of their health every 3 seconds. So that 1000hp difference translates to 20hp every 3 seconds the PLD is not getting. That is a free 400hp a minute for doing nothing.
    Then you have the big hitter, Inner Beast. 300 potency 300% heal based off the damage it does. And it came be used roughly every 13-20 seconds. (Twice in a row every five minutes with Infuriate.)
    You also have Storm's Path which also has a potency of 300 (after you factor in the 20% boost from Maim that combo's into it.) And it heals for 50% of the damage dealt...every five seconds. (And gives 2 Wrath stacks towards using Inner Beast again in the process)
    Then you have the wraith stacks themselves....that while up add .3% bonus to all healing spells cast on you as well as GLD's Convalescense. (Also at .2% bonus to crit chance which boosts healing from Storm's Path)
    Then you have Thrill of Battle which is a straight 20% heal/health buff. Great for an emergency heal and even better to use at the start of a battle or even prior to a casting of stoneskin from your friendly WHM.
    And then you have Second Wind. Which now works quite wonderfully with Berserk which in turn works quite wonderfully will most of the above means of healing.
    And then you have Blood Bath.... which is 30 seconds of free heals off the damage you do. Which is in turn aided by the stacks of wrath you have as well as Internal Release (for a quick boost to 30% crit rate not counting stats or gear).
    Oh and almost forgot about Mercy Stroke. In a one on one fight this move is not much but in a fight with adds. Even though both classes have this skill the hp recovery is capped to 20% of your max health (so again Defiance means a bigger return.) and WAR's can use it 30 seconds sooner.

    Needless to say a WAR will be recovering A LOT more HP than a PLD ever will. And while PLD's cure is not that bad, it has two real big short comings (and no its not the amount of the heal!) The two biggest short comings of cure is 1. It sits on the GCD AND has a cast time... which means that is a good 5-6 seconds of inactivity. Which leads to its second short coming. Cure has very poor enmity values. Meaning a PLD who is curing themselves is a PLD who is not doing damage or generating hate. Turning PLD's cure into a more situational tool than one that sees regular use. This means that while a PLD does mitigation much more damage than WAR the damage that it does take it will NEED a healer to get it back effectively while a WAR who doesn't mitigate as much damage has much more adequate tools to recover that lost HP so in the end it balances out.

    Quote Originally Posted by Tanoshii View Post
    This is stupid. There is very little room for player skill as far as tanking goes in this game. WAR doesnt' take any more/less skill than a PLD. Which is to say, not alot.
    I have to say this is half true. The fact is that it does take some skill to play both WAR/PLD properly... not going to say one takes more skill than the other but more accurately each job tailors themselves to different sets of skills and that part is very player dependent.

    The reason I say this is half true though is that it is the CONTENT, not the class that fails to push the players. As it stands you can faceroll through most of the content in this game. But even then the tank is such a pivotal part of the party that the difference is quite dramatic when you have a really really good tank and a really really bad one.
    (6)

  8. #8
    Player
    Rajah's Avatar
    Join Date
    Feb 2013
    Posts
    18
    Character
    Rajah Phoenix
    World
    Halicarnassus
    Main Class
    Dragoon Lv 63
    Warrior can tank (a verb), but it's not a tank (a noun).

    WAR will sponge MP, it is not built for long fights

    When the healer is out of ether/MP the warrior will die (so will ill-equipped PLDs)

    To some extent a PLD is invincible
    (0)

  9. #9
    Player
    JinFei's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Jin Fei
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rajah View Post
    Warrior can tank (a verb), but it's not a tank (a noun).

    WAR will sponge MP, it is not built for long fights

    When the healer is out of ether/MP the warrior will die (so will ill-equipped PLDs)

    To some extent a PLD is invincible

    I don't agree with any of this.

    Warrior can tank, but it's not a tank? I tank instances/primals just as well if not better than paladins in equal gear.

    A non bad warrior will know how to time his CDs, and will last in fights longer than paladins. We can heal for 2.5k+ hp in matter of seconds, incase we can't get heals.

    When the healer is out of MP, THE PALADIN will die too. Warriors can still heal themselves just enough so that the healer can recoup.

    To sum this all up, no Paladins are not invincible. Warriors are tanks and can do whatever a paladin can do, if not better.
    (0)

  10. #10
    Player
    Rajah's Avatar
    Join Date
    Feb 2013
    Posts
    18
    Character
    Rajah Phoenix
    World
    Halicarnassus
    Main Class
    Dragoon Lv 63
    Imagine a rock.

    There is a snake trapped underneath this rock.

    Is there anything else underneath the rock?

    If the warrior moves the round rock, the warrior is bitten, but finds a gold ring, gives it to a doctor, and is cured.

    If the paladin flips the flat rock over and frees the snake, it bites no one and he finds nothing.

    Who is more lucky?
    (1)
    Last edited by Rajah; 09-02-2013 at 11:54 AM.

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