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  1. #61
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    Quote Originally Posted by Kallera View Post
    Adrenaline? With waiting? It was the cause of so many updates attempting to move away from it, it made ZNM, BCNM, tons of activities that had people do anything BUT wait. What with the ToD and all on some mobs, it got fairly hectic and unhealthy.

    And I'm not sure how large spawn locations would help ,especially if dungeons are involved.
    Yes, adrenaline. You know the rush you get when you see a unique monster? There's none of this with the current system. Maybe lottery spawn isn't the best way of creating the same sort of tension, but right now FFXIV is lacking in it. I can only offer my observations on what makes for addictive gameplay for me. Some people don't want world NMs at all, and would like to see everything instanced.
    (1)
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  2. #62
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    Kallera's Avatar
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    Etoile Kallera
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    Mateus
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    Dark Knight Lv 60
    Quote Originally Posted by quantumsaint View Post
    Yes, adrenaline. You know the rush you get when you see a unique monster? There's none of this with the current system. Maybe lottery spawn isn't the best way of creating the same sort of tension, but right now FFXIV is lacking in it. I can only offer my observations on what makes for addictive gameplay for me. Some people don't want world NMs at all, and would like to see everything instanced.
    I know what adrenaline is. I just don't think the idea of rats hovering around a timed pellet machine is what we would want to give to the dev team as "addictive gameplay". It's certainly not my idea of it.
    (0)

  3. #63
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    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by quantumsaint View Post
    Yes, adrenaline. You know the rush you get when you see a unique monster? There's none of this with the current system.
    Might want to talk for yourself. For me the adrenaline is the same. The unique mob is still there, if it's camped there's still the moment of claim. The only difference is that the adrenaline is not preceeded by the utter mindnumbing boredom of waiting, and followed by the frustration of waiting again.

    This not to mention the fact that the current system pairs the (still existing) adrenaline with the pleasure of teaming up with others (instead of seeing them all as enemy) and making new friends, that results in a better community.

    Which is all gain.
    (1)
    Last edited by Abriael; 04-20-2011 at 03:28 AM.

  4. #64
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    I feel differently, as I stated.
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  5. #65
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    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by quantumsaint View Post
    I feel differently, as I stated.
    Then,as I said, you may want to speak for yourself and not for everyone

    You know the rush you get when you see a unique monster? There's none of this with the current system.
    Stating that there's no adrenaline with the current system means that there's none for everyone. This is obviously not true.
    (0)

  6. #66
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    I can only offer my observations on what makes for addictive gameplay for me.

    I stated this before, and now I'm stating it again, since you seem to have missed it.
    (1)
    http://i.imgur.com/L3DQO.jpg

  7. #67
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    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by quantumsaint View Post
    I can only offer my observations on what makes for addictive gameplay for me.
    So waiting in line at a supermarket is addictive for you?

    The mechanics aren't that different, besides the fact that this is a supermarket in which you're allowed to be rude to other customers by jumping ahead of them.
    (0)

  8. #68
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    Kaedan's Avatar
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    Kaedan Burkhardt
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    Atomos
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    Quote Originally Posted by Abriael View Post
    Besides, we should care about making the game fun and active, not to make it more boring and less active in order to prevent other people to get the same shinies we have.
    Quote Originally Posted by Abriael View Post
    Might want to talk for yourself. For me the adrenaline is the same. The unique mob is still there, if it's camped there's still the moment of claim. The only difference is that the adrenaline is not preceeded by the utter mindnumbing boredom of waiting, and followed by the frustration of waiting again.

    Why do you insist on always using extreme examples in all of your arguments against what you want? Lottery spawns aren't just "waiting". They aren't "boring and less active". You're killing the NM's "followers" while trying to provoke him to get angry and come out.

    And no one is saying they need to be overly long spawn windows either. Every time someone makes a suggestion you don't like, you use the absolute worst-case scenario from FFXI you can find, and don't even consider that there's less extreme and more middle ground options.
    (0)

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