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  1. #51
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kilta_Firelotus View Post
    I will say I do find it funny, tons of ppl I met on ffxi hated the lotto spawns and the 24 hours. And the fact ppl want them again is silly. (talking top my ex he was at work when the twister hit) and he is saying the same thing. He knows tons of ppl who complained about the lotto spawning. (and he ant no casual).
    His words: I think people should make up their minds and stick to it, and stop complaining when they get what they wanted after complaining.

    oh, I see... so because you and some people you and your ex met didn't like lottery spawns, that means everyone doesn't like lottery spawns and also means they should never exist...

    You really have a twisted sense of how things work. Sorry sugar, you do not speak for all gamers and your opinion is not shared by everyone, despite what you might think.
    (1)

  2. #52
    Player
    Zezil's Avatar
    Join Date
    Mar 2011
    Posts
    81
    Character
    Zezil Debaron
    World
    Masamune
    Main Class
    Lancer Lv 50
    have alot type of nm...hunting what is bad? who want that item just do on the rule -3- this game ur equip suck don't mean u can't fight hnm... so if u want just follow way to get that item -3- even it su*king way.. but it still ur choose
    (0)

  3. #53
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kaedan View Post
    Umm... of course if you go after an item and put the effort in to get it... you'll get it. That doesn't in any way change the fact that it's rare. You could spend hours and hours and get every item in the game... but rare items (read: more difficult to obtain) would still be rare. It's not whether you can get it... it's how common it is to see and how much effort it takes to obtain it.
    Reducing accessibility of content (and absolutely overcamped lottery spawns are just that) isn't the right way to make certain pieces of loot rare. Introducing actually challenging content that requires to be mastered is.

    Besides, we should care about making the game fun and active, not to make it more boring and less active in order to prevent other people to get the same shinies we have.
    (0)

  4. #54
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Lottery spawns ---> timed spawns.
    Dungeons --> lottery spawns.
    I want dungeons.
    (0)

  5. #55
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dubont View Post
    You must have been doing it wrong.

    @ OP: +1 for wanting lottery spawns.
    HOW THE HELL CAN YOU DO IT WRONG? All you do is wait!!!!... Did he wait wrong???
    (0)

  6. #56
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Quote Originally Posted by DNO View Post
    HOW THE HELL CAN YOU DO IT WRONG? All you do is wait!!!!... Did he wait wrong???
    I think his point was that it never takes Leaping Lizzy 7 hours to spawn.
    (0)
    http://i.imgur.com/L3DQO.jpg

  7. #57
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I'm not a fan of this, unless said lottery involves ways to dissuade people waiting in a room for hours on end, killing off all the needed mobs in said section. or have the NM be hidden among ALL the normal NMs in the area, from the lvl 7 fodder, to the lvl 70 mobs you wouldn't think of fighting. I take it you don't like how the NMs are now? Because that's only a faster version of the camping in FFXI.
    (0)

  8. #58
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    There is no camping. The NM mobs don't share a spawn spot with normal mobs of the same species. I don't mind the new NMs, but there's no adrenaline involved, which is what made NM camping in FFXI so addicting.

    Regarding the waiting in a room scenario, the maps are large enough they could spread the spawn area over a large section of the zone, or have multiple spawn locations across the zone.
    (0)
    http://i.imgur.com/L3DQO.jpg

  9. #59
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by quantumsaint View Post
    There is no camping. The NM mobs don't share a spawn spot with normal mobs of the same species. I don't mind the new NMs, but there's no adrenaline involved, which is what made NM camping in FFXI so addicting.
    What made NM camping in FFXI "addicting" was simply that people wanted the loot. There's nothing addictive (or even fun) about waiting. Want adrenaline? Make people actually play to get the mob, instead of making them wait.
    Waiting is the polar opposite of adrenaline.

    Regarding the waiting in a room scenario, the maps are large enough they could spread the spawn area over a large section of the zone, or have multiple spawn locations across the zone.
    Which makes lottery spawning obsolete. If you spread the spawn areas you don't need repop timers/mechanics at all, as searching for an NM before the kill effectively implies times between pops.
    Mind you, without mechanics in place to locate the mob, this method ends up being based solely on luck.
    (0)

  10. #60
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by quantumsaint View Post
    There is no camping. The NM mobs don't share a spawn spot with normal mobs of the same species. I don't mind the new NMs, but there's no adrenaline involved, which is what made NM camping in FFXI so addicting.

    Regarding the waiting in a room scenario, the maps are large enough they could spread the spawn area over a large section of the zone, or have multiple spawn locations across the zone.
    Adrenaline? With waiting? It was the cause of so many updates attempting to move away from it, it made ZNM, BCNM, tons of activities that had people do anything BUT wait. What with the ToD and all on some mobs, it got fairly hectic and unhealthy.

    And I'm not sure how large spawn locations would help ,especially if dungeons are involved.
    (0)

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