Well, ifter doing a few NM hunts i got a few feelings regarding them...
The good:
- They aren't easy deal. Its really good because force people to group for hunts. Also, the amount of HP they have prevent what we used to see in FFXI, where people placed high level characters in strategic spots and left them there with script bot because with his level the character was able to kill the NM with no risk.
- The fast respawn is excellent! it keeps people entertained since they offer a constant, fast battle instead of the long, boring 1hr respawn camping from other games.
The bad:
- The common drop is terribly annoying. Its just flooding the game with finished items, crushing any market value they would have.
-They aren't FFXIV content. About this, let me elaborate...
The way a NM should be in this game is like the first batch of them. In a game where crafters are a class, having NMs drop finished items is outraging. If the idea was to make them drop exclusive stuff to prevent RMT abuse, then allow them to drop craft material that are exclusive and that is crafted into a unique equipment (unique, so it can be sold at MW). Having the material exclusive would force the player who received it to have the required rank at that craft to make it, preventing RMT abuses since i doubt they would keep raising crafts with no fast profit just for farming NM later and heating the economy, that right now is saturated from common items.
Also, these equipments aren't content of this game either...you see...i'm not against class restriction on equipments...but that's when we have 1 class! In FFXIV, if you have multiple classes that can equip something, it will "favor" those classes...if you have an equipment that onlly one class can equip, it "requires" that specifc class...
When we start having equipments that require a bunch of classes we are just breaking the current system in 2...I know that some people don't like the idea of you being able to equip anything you want, but that's how the game is...and its one of the points that makes it unique! Discarding this idea to adopt a system that has been used since those 16bits generation games is just...sad.
Now, what you guys feel about these NMS...about the drops, the respawn...about it all? Anyone else think its just out of this game concepts?