Being a paladin without an aoe until level 50 makes jumping into a FATE group and grinding to level cap extremely hard, not to mention boring beyond belief. For most FATEs, all I can do is just sit there, maybe toss out Flash but everything is dead before I even get a chance to target it. I think not having enough quests to hit level cap through questing and FORCING people to have to level this way, as it's the only viable option, is beyond absurd. Not to mention not being able to see any of the mobs because of the sheer number of people AOE zerging in a FATE.
They're fairly fun while leveling until you get to Northern Thanalan where everyone is zerging them to the point where they feel trivial. It's the lack of options to even reach the level cap that are ruining FATEs and making them awful. Maybe if they had a system that counted each person involved in the FATE and adjusted the difficulty on a per person basis, might alleviate the problem as well. Maybe make the exp rewards and effort on par with dungeons or add more side quests to get to 50. Just my opinion at least

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