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  1. #41
    Player
    Cingen's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Ithilin Emrys
    World
    Phoenix
    Main Class
    Lancer Lv 50
    I level through FATES and the main story quest mainly, but for a specific reason.

    I plan to level all classes to cap eventually, and I realise that over time less people will be doing FATES because they're at level cap, so I just thought: Why not go with FATES now while the people are there and save the quests for leveling other classes once I may struggle finding other people to play with?
    (0)

  2. #42
    Player
    Cingen's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Ithilin Emrys
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Oops double post, ignore this
    (0)

  3. #43
    Player
    Balzaque's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Maki Makki
    World
    Famfrit
    Main Class
    Bard Lv 80
    IMO if they scaled the mobs better to accommodate more players then it would be ok, every time im leveling and i find a fate and there is just the right amount of players there then it is fun, when there is too much ppl you hardly can get a hit on any mob unless you spam aoe
    (1)

  4. #44
    Player
    Reitrenner's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Blastimus Aetherfeast
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    FATEs suck the life out of this great game.
    (5)

  5. #45
    Player wingofbenu's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Cavatina Mi'zhen
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kalam View Post
    Play the game the way you want, I personally enjoy Fates and dungeons.
    the problem is theres no "playing the way you want" if FATES give such better exp rewards than anything else that all your friends who do FATES outrace you to the end by weeks.
    (1)

  6. #46
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    I feel like the FATES should be more like world bosses than what they currently are now which is just a group of mobs spawning over and over.
    (1)

  7. #47
    Player
    Meleoron's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Meleoron Maredge
    World
    Behemoth
    Main Class
    Conjurer Lv 40
    i want to echo all the talk of AOE spam and just pure zerg mindset that fates are. I avoid them now, which is harming my EXP. I just am so bored of AOE AOE AOE dead. we might as well just be standing there pressing one button again and again, which is in fact what we are doing. I feel that fates. The idea of sudden public quests are a great idea. However they have been planned out poorly.

    I would like to see each zone having one big boss fate that spawns every few hours. A boss that plays out a lot like higher level instance bosses do. It would be nice if Fates felt flashyl if they felt a lil hard at the very last. The game has a few problems and fates being mostly trash is near the top of the list.
    (1)

  8. #48
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by geekgirl101 View Post
    I personally think that the boss FATES are strong enough but the ones with waves of mobs needs to be more tougher and last longer since they're being zerged too quickly that if you don't manage to claim your own target the exp and gil you get are weak. That is a challenge in itself however since most people tag mobs either with aoe or just hit it and run to the next one so that they can get any drops for having tagged it first, even if they don't do most of the damage. I've seen the same thing happen with quest mobs too.
    Of course, this isn't the good kind of challenge. Challenges should be fun. This isn't.

    Like many things, FATEs are a great concept but have been implemented in a way that makes them easy to abuse and it comes down to a conflict between the two (and between those players who just see highest exp/hr numbers, and those who want to enjoy things as they were designed).

    Quote Originally Posted by Meleoron View Post
    i want to echo all the talk of AOE spam and just pure zerg mindset that fates are. I avoid them now, which is harming my EXP. I just am so bored of AOE AOE AOE dead. we might as well just be standing there pressing one button again and again, which is in fact what we are doing. I feel that fates. The idea of sudden public quests are a great idea. However they have been planned out poorly.
    At this point, we may as well be given the "instant lv50" button. It would save the mindlessness of FATE grinding, and save people's time which is really what FATE grinding is doing - it would take longer without doing it (nostalgic thought: I remember when I first hit the level cap in my first MMO, it was such an incredible feeling - I've never felt that since; it's just a race to the end now).
    (1)
    Last edited by Themis; 09-08-2013 at 06:49 PM.

  9. #49
    Player
    Draconigenae's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Kronos Nevan
    World
    Faerie
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Shmashed View Post
    Eh, I am not sure what you are on about. I do play the game the way I want, so what you are saying is rather nonsense. Regarding FATE, I like them as well? They were fun at lower levels and even at higher levels as long as there is fewer people. Its just once you get in the 30-50 range they become surprisingly common, give massive amounts of xp, and form long cycles that can be farmed quite easily. It is asinine to think this is "balanced" or at all desirable except for those who are rushing 50 at all costs.

    Not just that but when those 50+ fate farmers show up it ends up giving some rendering issues
    in the svana fate, in the final part when svana the dragon shows up, i see her then she vanishes and then i cant even attack it and gain very little exp
    mind you though around 30 - 50 people are attacking it

    needs to be fixed
    when a few people are in it, like around a regular party worth of people, then fates are very fun
    (0)

  10. #50
    Player
    Zsavooz's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Montana Wildhack
    World
    Coeurl
    Main Class
    Bard Lv 90
    yep! Baal runs from Diablo 2. Fates killed this game. Bah! Meh!
    (0)

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