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  1. #51
    Player
    Twins's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Hyper Majoris
    World
    Masamune
    Main Class
    Gladiator Lv 30
    FATE is bad for an MMO, I know it's a straight copy off GW2, but GW2 is a free to play game.
    I don't have much expectation from that game, but FF14 is different. FF11 involved a lot of group grinding, and it was extremely hard to level, I understand that game model does not work in 2013, but FF14ARR made it too easy with FATE grind

    The worse thing is FATE parties, they will have a least a few blackmages spamming AOE at the spawn areas, making it really difficult for people outside those parties to gain a gold or even a silver medal from these FATEs. As a gladiator, with limited AOE abilities, I am unable to give a monster a second hit before my second global cooldown finishes.

    Now, this is really unfair for people like myself, who wants to enjoy all aspects of the game, quests, leves, FATE, dungeons etc....because I don't want to belong to a FATE grind party.

    Also, I know a few friends, will auto follow members of these FATE parties, and AFK to leech experience and seals.
    (1)

  2. #52
    Player
    Twins's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Hyper Majoris
    World
    Masamune
    Main Class
    Gladiator Lv 30
    SE, if you truly care about the quality of your game, I suggest decreasing the rewards from FATEs or increasing the reward from place where more efforts are required.

    Perhaps I am bitter that people just auto follow and afk, but there is certainly flaw in the system that needs attention.
    (2)

  3. #53
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    The "worst idea imaginable" is gross exaggeration on the title, but I agree that FATEs are a problem. Too low risk, too high reward. Especially on the monster bash ones. Tagging enemies with damage as fast as you can doesn't take any skill, it just takes you to be a certain class. The rewards are disproportionate in comparison to anything else especially to the little effort that it takes.

    I guess an easy fix would be to heavily lower the XP gain of the rewards and of individual enemies on FATEs. Making some of them more rare would probably be good too. Levequests would also need a desperate boost to be able to compete with them.
    (0)

  4. #54
    Player
    Fazer's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Fazer Nightwalker
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Moontide View Post
    The "worst idea imaginable" is gross exaggeration on the title, but I agree that FATEs are a problem. Too low risk, too high reward. Especially on the monster bash ones. Tagging enemies with damage as fast as you can doesn't take any skill, it just takes you to be a certain class. The rewards are disproportionate in comparison to anything else especially to the little effort that it takes.

    I guess an easy fix would be to heavily lower the XP gain of the rewards and of individual enemies on FATEs. Making some of them more rare would probably be good too. Levequests would also need a desperate boost to be able to compete with them.
    I totally agree with everyone who wants Fates to be nerfed, because we definitely need to make it even longer, even more endless grind-ish and even more tiring to lvl up all the combat classes when you use all your leve allowances to lvl up your crafting classes... /sarcasm off. Pull your self together people.
    (0)

  5. #55
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fazer View Post
    I totally agree with everyone who wants Fates to be nerfed, because we definitely need to make it even longer, even more endless grind-ish and even more tiring to lvl up all the combat classes when you use all your leve allowances to lvl up your crafting classes... /sarcasm off. Pull your self together people.
    FATE is a problem if it renders all other leveling options obsolete in both experience and easiness as it does now. It's a fun system otherwise.
    (1)

  6. #56
    Player
    Fazer's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Fazer Nightwalker
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Moontide View Post
    FATE is a problem if it renders all other leveling options obsolete in both experience and easiness as it does now. It's a fun system otherwise.
    It does not render other lvling (besides doing dungeons of course) obsolete, because you will not be able to lvl up 2 combat classes with the story quests, side quest and huntinglogs alone, without doing a lot of fates on the sideline. Levequests is good for lvling your crafting classes. Would you rather go around killing mobs one at a time for hours and hours each day while waiting for a dungeon group to pop up(if you're a dps that is) or would you rather go around and do Fates while waiting for the dungeon finder to pop up? Fates is easy XP yes, but so is going around doing your hunting log and grinding mobs by killing them one-by-one, the latter is just much MUCH more time consuming and irritating.
    (0)

  7. #57
    Player
    Twins's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Hyper Majoris
    World
    Masamune
    Main Class
    Gladiator Lv 30

    RE: Fazer

    You obviously have never played FF11, this game is easy to level without the FATE system in comparison. Not saying, it should go back to FF11 game model, but this is ridiculous.

    Surely, by no means should SE remove FATE, but reducing the experience awarded by these FATEs will seem more reasonable, and make other leveling options more attractive, or someone else suggested, diminishing returns on the experience gained from FATE, so it acts as a filler leveling activity rather than the ONLY thing you can do to maximize your xp/hour.

    Yeah, leveling might be more time consuming and more irritating, but if you want to be hardcore and level all your classes/job. I guess you will have to go through the hardship to consider yourself a hardcore player.
    (2)

  8. #58
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Short answer: Yes, I would rather make things take a bit more time and a lot more skill and effort.

    Long answer:
    A bit more thoughtful and challenging experience would be more to my liking, and it would probably make people look a bit more at their gear and tactics. Even if it's just simple combat in a way or another, if that monster/monsters can pose a serious threat it would be a much more fun experience IMO. More motivation for the Disciples of the Hand & Land that way too (That bit would need something to be done to the overabundance of vendor-sold gear though).

    Currently FATEs don't really even feel like real combat. They feel like trying to desperately tag as many enemies as you can with damage so you'll get some experience. Little to no strategy involved beyond twitch-based targeting and skill spam. It's Whack-a-Mole. I don't want to see FATEs gone, but just to have it be on-par with the rest of the content in the challenge versus reward -sense.
    (1)

  9. #59
    Player
    vienne's Avatar
    Join Date
    Jul 2011
    Location
    limsa lominsa
    Posts
    14
    Character
    Vienne Ilias
    World
    Ragnarok
    Main Class
    Marauder Lv 34
    the idea behind FATE is ok, but its just to simple, you have to do very little to get huge exp. I dont have a problem with the amount of exp you get but it really should be more difficult. I'd like to see FATE with a boss and one which requires some tactics and teamwork not just mindless bashing my keyboard (and preferably a boss type of monster that doesnt pop every 5 minutes). the FATE with multiple mobs are just a huge mess, targetting a mob is just awfull and people just spam AoE which doesnt result in skillfull play. Why not make it so that you can collect titles from the boss type FATE monsters and once you collected X-titles you can exchange them for a reward (a nice piece of gear for example) so that people would still try to do FATE and not just jump to the next thing in line to max out there exp with as little effort possible
    (1)

  10. #60
    Player
    Mooserocka33's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Moose Rocca
    World
    Cactuar
    Main Class
    Ninja Lv 90
    I kind of think they should get rid of group sharing exp from fates. I think if you solo fates are reasonable cause by the time I get to any fate it's done. I only do fates if they pop up. I think they need to add more to the hunting logs cause that helped me level I barely did fates the whole game and I'm level 42. I like main quest missions when thier over what is there to do.
    (0)
    My discord is Moose#9971

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