Dungeons are limited not to mention the long wait for DPS players.
Dungeons are limited not to mention the long wait for DPS players.
I personally think that the boss FATES are strong enough but the ones with waves of mobs needs to be more tougher and last longer since they're being zerged too quickly that if you don't manage to claim your own target the exp and gil you get are weak. That is a challenge in itself however since most people tag mobs either with aoe or just hit it and run to the next one so that they can get any drops for having tagged it first, even if they don't do most of the damage. I've seen the same thing happen with quest mobs too.

Naw, it isn't the worst system imaginable. If you played 1.0 then you will know that the "barter mini-game" was the worst system imaginable!

Of course, this isn't the good kind of challenge. Challenges should be fun. This isn't.I personally think that the boss FATES are strong enough but the ones with waves of mobs needs to be more tougher and last longer since they're being zerged too quickly that if you don't manage to claim your own target the exp and gil you get are weak. That is a challenge in itself however since most people tag mobs either with aoe or just hit it and run to the next one so that they can get any drops for having tagged it first, even if they don't do most of the damage. I've seen the same thing happen with quest mobs too.
Like many things, FATEs are a great concept but have been implemented in a way that makes them easy to abuse and it comes down to a conflict between the two (and between those players who just see highest exp/hr numbers, and those who want to enjoy things as they were designed).
At this point, we may as well be given the "instant lv50" button. It would save the mindlessness of FATE grinding, and save people's time which is really what FATE grinding is doing - it would take longer without doing it (nostalgic thought: I remember when I first hit the level cap in my first MMO, it was such an incredible feeling - I've never felt that since; it's just a race to the end now).i want to echo all the talk of AOE spam and just pure zerg mindset that fates are. I avoid them now, which is harming my EXP. I just am so bored of AOE AOE AOE dead. we might as well just be standing there pressing one button again and again, which is in fact what we are doing. I feel that fates. The idea of sudden public quests are a great idea. However they have been planned out poorly.
Last edited by Themis; 09-08-2013 at 06:49 PM.


Does the frequency of FATEs scale with the number of players in an area? Maybe after the leveling rush, things will calm down.
If FATEs would just give less experience points... then I could have found people for instances way easier.
Fates are fine. Eventually people will finish their first job and realize there are no other gear handouts to level subsequent jobs. Dungeons will become more viable as a path for gear and experience when they run out of quests. The only reason people are leveling so fast right now is that they are getting gear from quests and grand companies to supplement the exp that fates provide. After the first trip to 50 your choices are crafting, buying, or grinding dungeons for gear. Grand company gear is spread out well enough to force people into dungeons.
What? If they did it with one job then they'll be able to do it with another job. What are you talking about? Besides they can get much of their gear from all the seals they farmed from their main job. Also it' snot like you need to be really geared for fates, plenty people do it while they're under geared.Fates are fine. Eventually people will finish their first job and realize there are no other gear handouts to level subsequent jobs. Dungeons will become more viable as a path for gear and experience when they run out of quests. The only reason people are leveling so fast right now is that they are getting gear from quests and grand companies to supplement the exp that fates provide. After the first trip to 50 your choices are crafting, buying, or grinding dungeons for gear. Grand company gear is spread out well enough to force people into dungeons.
Yes, they can get GC gear but it is not distributed like quest gear and will require other items to be geared decent for early progression. Currently fates are extremely popular but the accelerated leveling speed is only sustained from the combination if quest rewards and GC gear. Sure, they can be gimp and spam fates but that is their choice. Just as it would be their choice to spam dungeons with the same equipment. The initial gear supplement will no longer be available forcing players to acquire gear in other ways. Some players will always circumvent one system for a quicker alternative. Players have a large selection of classes to level and fate may not always be the first choice. (After guild wars 2 I can only take it for a short time before I choose to do something else.) Players are rushing their first job to endgame and the "problem" will eventually work itself out during future progression. Fate and dungeons are options no different than choosing to quest or grind mobs. Some paths are more efficient than others but all are still viable. The combination of fate exp, quest rewards, and GC seals is the perfect storm for advancement. The quest gear supplement will be removed upon completion of the first job. Once removed there is not a good enough GC gear selection (For the first 30 levels or so) to cover advancement at the same rate as before. Dungeons and the AH will begin to fill that void for most players.What? If they did it with one job then they'll be able to do it with another job. What are you talking about? Besides they can get much of their gear from all the seals they farmed from their main job. Also it' snot like you need to be really geared for fates, plenty people do it while they're under geared.
The message I take away from this is that you are displeased with dungeons not being the fastest path of advancement. I believe popularity will eventually increase based on the forseeable drought of quest gear and quality of green dungeon drops.
Last edited by ckb; 09-03-2013 at 10:23 PM.
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