I could see this working as well, as the real goal is to ensure that stamina is the flavoring on the battle system, not the main course.Not really much of a battler myself but I've thought of something when reading about #5 in your post RichardButte, Couldn't both work if SE devs adjusts both to work together?. Like for example: ( every time the stamina is used from the bar it drains a little more and then the energy is transferred to actions/abilities to lessen the cool-downs count or something else. players would have to think fast and distribute wisely to whichever action/ability because the stamina bar stops regenerating after too long a battle.) what do you think?
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