yeah thats a fine theory, which i may cosign on for some things, but even in that scenario, you re still going to have gear and some for of progression, basically making it so that skill will never be paramount.

Also though i enjoy the idea, a lot of other people want to keep the action element minimal, they dont want an rpg streetfighter or call of duty, IE the skill curve of battle is supposed to be more about what you choose to do rather than how skillfully you can pull it off.

The genre would be fun, and i cant wait for it, but its a different market i think