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  1. #1
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70

    A Request for Challenging Content

    I think something we could really use in FFXIV is truly challenging content. This does not entail time spent waiting for a spawn but rather something that requires true player skill to beat. Maybe the future battle changes will remedy this but our current content is far too easy. I'm not asking for this to be implemented immediately but I'd like to see them try to keep challenge in mind when designing future content.

    Things like bosses, NMs, story quests and dungeons should be challenging for players in the rank they are intended for.

    Especially for endgame content, things like this should require a full group of 8 and should really test your skill and endurance as a player. Your group should have to have a plan and be well coordinated to win. There should be difficult, down to the minute fights that have you on the edge of your seat. Challenging content like this is extremely satisfying to overcome and most importantly, it's fun. Afterwards you have a sense of accomplishment.

    This doesn't necessarily all have to be about stat values and straight fighting, unique content can also be challenging. A fight that forces you to constantly adapt to a changing situation is challenging. A fight that requires you to use something other than traditional battle tactics can be challenging.

    An example of a fight that is unique, fun and challenging is the Jhen Moran fight from Monster Hunter (when you're not obnoxiously high rank). You're on a boat, this monster follows alongside the boat and moves around and attacks from a range.

    You have to be mindful of what it is doing at all times as it's attacks are incredibly powerful and if you don't know what you're doing you will die quickly. It can ram the boat, to stop it you have to hit a gong as it is sensitive to loud sounds. When it's out of reach you have to man the ballista on the side of the boat and shoot at it. When it comes close enough to the boat you can jump over onto its back and do some serious damage but you have to jump back to the boat before time runs out. When it makes it's final approach before the second phase someone has to use the Dragonator with precise timing to pierce it's chest as it jumps at the boat. The second phase is a straight fight and usually comes down to the minute, your team is giving it their all to get the kill.

    Something like that requires team coordination, proper timing and makes you adapt to a constantly changing situation. When you beat it, especially for the first time, you have a real feeling of accomplishment.
    (12)
    Last edited by Arcell; 04-19-2011 at 03:41 AM.

  2. #2
    Player
    BloodLotus's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    This is a request I doubt will be granted, SE has concerns far bigger than having "Challenging" content at the moment, and battle changes could throw everything in dissaray if they made anything "Challenging" right now.

    Wait for the combat balances to be finished, then you can try asking for new content. Otherwise I suggest you take a well deserved break from the game for a while because the games not going to cater to you for a good while still.
    (0)

  4. #4
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    That's referring specifically to story-line content. I'm just speaking in general, for all battle-related content.

    Believe me Jynx, I know they have larger concerns. I never said I wanted it right now, but eventually. Keep this in mind when designing new content and all that.

    I'm fine with the content as it is, I love the game don't get me wrong. I just want to see some more challenging stuff in the future.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
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    Gridania
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    4,964
    Well it's obviously in the cards if the game is to do well at any point in time. I just think it's premature to even be speculating on what it could/should be.
    (0)

  6. #6
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    opened a similiar thread without much succes here:
    http://forum.square-enix.com/ffxiv/t...ics-Yes-Please

    .. i'd like to hear more opinion .. up it if you can
    (0)

  7. #7
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Right, that's kind of what I'm talking about. Challenging and unique battles are far more fun and interesting than assured victory and not having to think.
    (0)

  8. #8
    Player
    Zkieve's Avatar
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    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    If my memory does not fails me , aion had a mechanics were you could do dungeons from X-Y level. Then it was unaccessible for you . I think.

    Anyways they were used to rank up and had a reset timer.

    I like it.It was fun.
    (0)

  9. #9
    Player
    Crowley's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    88
    Character
    Aliester Crowley
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    \signed.

    Very little is challenging in this game atm, makes it quite a bit harder for me to log in. Still working on my build a little ... but that will be done soon.

    I do agree with Jynx, and I feel that they are focusing on much larger flaws in game design vs content and perfectly balancing a raid encounter to push one's limits.

    NMs are completely useless to any caster for drops ... I think they need to address that major hole in the NM loot tables. makes boring even less attractive when there is zero progression.
    (0)

  10. #10
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Challenging (or better, complex) content comes always after simple content in the development of a MMORPG, because in the first months the battle system gets always honed/finalyzed/rebalanced the most, and simple content works much better as "one size fits all".

    It worked like that in FFXI, it works like that in FFXIV, it works like that in basically any and every MMORPG out there.

    Otherwise you get "challenging" content like the initial raid bosses from Age of Conan, that were released right off the bat with relatively complex combat mechanics, and ended up being extensively exploitable and bugged to hell for several months after release. From being oneshotted by a certain skill, to changes in the battle systems that completely nulled the challenge for a while, and tens of glitches that made them absolutely unenjoyable and easymode.
    (0)

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