Quote Originally Posted by Leknaat View Post
Considering they've had this problem since FF11 I think it's safe to say they really honestly could care less about wether it gets fixed or not.
XI was a straight port from the PS2, very little was changed on the PC version and XIV is being ported to the PS3, so there's a good chance the initial design was setup in a way that moving to OGL would produce the problem, since PS3 is on a modified version.