Or the game actually crashes. Have you worked with Crystal Tools before? Then you don't know how it functions with direct X.So for whatever reason, SE throws a windows error to crash your game
Or the game actually crashes. Have you worked with Crystal Tools before? Then you don't know how it functions with direct X.So for whatever reason, SE throws a windows error to crash your game
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
Yuuup, functions exactly like XI did. Don't be surprised if sometime, somewhere, someplace when you least expect it, someone steps up to you and says, smile! Your next-gen game engine is from 2001!
Well, partially at least.
From the terrible programming, graphics aside of course, you could have told me that this game was programmed in 2001 and I would have believed you. SE needs needs to learn how to optimize.
You don't have to work with the source of something to see what the problem is. The error is that it can't detect direct X devices.
Its a textbook example of what happens when you get a Lost Device in Direct X 9. There are only so many API calls that can be made since its Direct X based so its pretty clear that the error stems from this.
http://msdn.microsoft.com/en-us/libr...(v=VS.85).aspx
The fix should be fairly trivial, instead of throwing the error when you loose the device, call the proper reset operations when the device is restored and reload the data back into memory then continue on your merry way.
Last edited by Micrll; 04-27-2011 at 06:03 AM.
Eorzea's children are trees in a grove - bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow.Kan-E-Senna, Elder Seeder
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