Yea, I have to agree. This is the only game I have played since FF11 that doesn't allow fullscreen mode. How much time is this going to take? It has been 11 years since FF11 came out, how much more damned time do you guys need?

Yea, I have to agree. This is the only game I have played since FF11 that doesn't allow fullscreen mode. How much time is this going to take? It has been 11 years since FF11 came out, how much more damned time do you guys need?




Dear lord SE,
MAKE.
FULL SCREEN.
WINDOWED.
AN OPTION.
Problem solved.
See its also not just alt-tab thats broken, I was playing in windowed mode and decided to let VLC do its update while I played, when it popped up a user account control dialog XIV lost focus and gave the same direct X error, this needs to be fixed ASAP.
Eorzea's children are trees in a grove - bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow.Kan-E-Senna, Elder Seeder



Bayohne, you are amazing. Thank you for putting out the info when you get it. It's a nice change from how SE was with XI
I'm starting to see a trend in community reps' replies. A worrying one.
Especially with this problem, since it's really something that clearly should not happen as it doesn't with any other game out there except for XI and some games infected with GameGuard (like PSU).
As for people suggesting workarounds, they are fine for the moment, but why should we have to use 3rd party tools or disable OS features just because SE can't handle an exception/error call properly?
Yep, thanks for finding the exact link. I knew it must be something like that.You don't have to work with the source of something to see what the problem is. The error is that it can't detect direct X devices.
Its a textbook example of what happens when you get a Lost Device in Direct X 9. There are only so many API calls that can be made since its Direct X based so its pretty clear that the error stems from this.
http://msdn.microsoft.com/en-us/libr...(v=VS.85).aspx
Logical, no? Instead we get people screaming this is not possible because of engine limitations. If an engine developed by a major corporation fails at alt-tabbing while my simple DX experiments do not, then there really is something wrong.The fix should be fairly trivial, instead of throwing the error when you loose the device, call the proper reset operations when the device is restored and reload the data back into memory then continue on your merry way.
Last edited by Soukyuu; 04-28-2011 at 03:13 AM.
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Considering they've had this problem since FF11 I think it's safe to say they really honestly could care less about wether it gets fixed or not.
XI was a straight port from the PS2, very little was changed on the PC version and XIV is being ported to the PS3, so there's a good chance the initial design was setup in a way that moving to OGL would produce the problem, since PS3 is on a modified version.


Yes but they could have implemented the fix for ff11 at any point in the 8-something years - like when they decided to get the nice shiny sticker for vista (for their really half-assed windowed mode with really bad gamma).
This still doesn't make it anymore acceptable, this is XIV NOT XI. I for one won't stop complaining about alt-tab crashes till this bug is fixed.
Eorzea's children are trees in a grove - bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow.Kan-E-Senna, Elder Seeder
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