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  1. #61
    Player
    Darkshade's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    349
    Character
    Shade Hikari
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Well. That doesn't sound too bad. I'd like to also add that to myself as a player this would be a great feature and even though there might be more important stuff planned now I want to make sure that this isn't something that gets cut at some point. Even if it takes awhile, please, please, please add a way to ALT+TAB from full screen and back.

    The huge amount of performance lost when running the game in a window is simply unacceptable.

    On my PC it's I can run the game in 1920x1080, all setting on high/very high, no AA, no Ambient Occlusion, at 60fps, or run the game windowed at 1280x720 with settings slightly lowered at 15-25fps.

    The fact that I'm forced to lower settings to get worse performance to a deal breaker. One of the many reasons I bought XIV was to experience state of the art graphics and sound presentation.

    A quick note/tip to anyone that wants to use true fullscreen mode for the added performance but wanted the ability to use a web browser at the same time. Installing Steam and making XIV use the steam overlay integration works wonders. Steam chat+voice chat and a bare Google Chrome based browser.
    (0)
    XI - Darkshade - Shiva
    XIV - Shade Highwind - Figaro

  2. #62
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    Considering they've had this problem since FF11 I think it's safe to say they really honestly could care less about wether it gets fixed or not.
    (0)

  3. #63
    Quote Originally Posted by Leknaat View Post
    Considering they've had this problem since FF11 I think it's safe to say they really honestly could care less about wether it gets fixed or not.
    XI was a straight port from the PS2, very little was changed on the PC version and XIV is being ported to the PS3, so there's a good chance the initial design was setup in a way that moving to OGL would produce the problem, since PS3 is on a modified version.
    (0)

  4. #64
    Player
    Leknaat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    495
    Character
    Leknaat Phoenix
    World
    Hyperion
    Main Class
    Miner Lv 70
    Yes but they could have implemented the fix for ff11 at any point in the 8-something years - like when they decided to get the nice shiny sticker for vista (for their really half-assed windowed mode with really bad gamma).
    (0)

  5. #65
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    65
    Quote Originally Posted by Leknaat View Post
    Considering they've had this problem since FF11 I think it's safe to say they really honestly could care less about wether it gets fixed or not.
    This still doesn't make it anymore acceptable, this is XIV NOT XI. I for one won't stop complaining about alt-tab crashes till this bug is fixed.
    (1)
    Eorzea's children are trees in a grove - bending to the wind like the willow, or bearing it like the oak. Yet live how we might, the wind shall blow.
    Kan-E-Senna, Elder Seeder

  6. #66
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Exactly Micrll.
    This is not some extra we want here, this is a standard for any PC software. If SE can't handle the PC platform, why don't they stick with consoles? I don't remember any weird problems from their console games.
    (4)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #67
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yup it's fairly obvious that SE has no idea when it comes to PC development, not only coding but user interface and controls, can anyone remember back in beta before they fixed the mouse controls... hardware mouse cursor etc

    These are all basic things but it seemed to evade them.

    It's almost as if they are learning as they go, of course we have been asking for alt-tab since beta also /sigh
    (1)
    Last edited by Jinko; 04-29-2011 at 06:09 AM.

  8. #68
    Player

    Join Date
    Mar 2011
    Posts
    65
    I am really interested in the logic that made the devs want to cripple alt-tabing. Is it possible for you to find out Bayohne?
    (0)

  9. #69
    Quote Originally Posted by Soukyuu View Post
    Exactly Micrll.
    This is not some extra we want here, this is a standard for any PC software. If SE can't handle the PC platform, why don't they stick with consoles? I don't remember any weird problems from their console games.
    Because their PC games tend to be ports, which is why "basics evade them", because they don't redo the core code for the ported platforms, they just wrap it.
    (1)

  10. #70
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    FFXIV is no port though.
    From what we know, Crystal tool is a multiplatform engine, being able to built native code for supported platforms.
    So the PS3 version is native, just like the PC one, else the "multiplatform" doesn't really make sense.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

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