I found the easiest solution if you want to play a "Fullscreen" windowed mode is just to turn window snapping off I can then drag my windows to the edge of my screen without the need for any 3rd party applications.
I found the easiest solution if you want to play a "Fullscreen" windowed mode is just to turn window snapping off I can then drag my windows to the edge of my screen without the need for any 3rd party applications.


i did that for days it does not hide the top borders the 3 party make it look 100% full screen and it easy to set up.
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I fail to understand how this can "take some time to address." You alt-tab out of FFXIV, your D3DDevice returns D3DERR_DEVICELOS. So for whatever reason, SE throws a windows error to crash your game. Bot prevention? Who knows. Anyways, alt-tab back in, D3D is smart enough to recognize it needs to reacquire itself for it's rendering calls. Remove the damn error call. Solved. I work with DirectX9, and i've never seen something this stupid.
I worked with all DX and even the modified PS3 OGL, it's not bot prevention so much as is it needing to port the game to the PS3, they don't seem to work on absolutely separate versions of the game, since XI even crashed on alt+tab and it was a straight port from the PS2 with very little changes to it core.I fail to understand how this can "take some time to address." You alt-tab out of FFXIV, your D3DDevice returns D3DERR_DEVICELOS. So for whatever reason, SE throws a windows error to crash your game. Bot prevention? Who knows. Anyways, alt-tab back in, D3D is smart enough to recognize it needs to reacquire itself for it's rendering calls. Remove the damn error call. Solved. I work with DirectX9, and i've never seen something this stupid.
Or the game actually crashes. Have you worked with Crystal Tools before? Then you don't know how it functions with direct X.So for whatever reason, SE throws a windows error to crash your game
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Yuuup, functions exactly like XI did. Don't be surprised if sometime, somewhere, someplace when you least expect it, someone steps up to you and says, smile! Your next-gen game engine is from 2001!
Well, partially at least.

From the terrible programming, graphics aside of course, you could have told me that this game was programmed in 2001 and I would have believed you. SE needs needs to learn how to optimize.
You don't have to work with the source of something to see what the problem is. The error is that it can't detect direct X devices.
Its a textbook example of what happens when you get a Lost Device in Direct X 9. There are only so many API calls that can be made since its Direct X based so its pretty clear that the error stems from this.
http://msdn.microsoft.com/en-us/libr...(v=VS.85).aspx
The fix should be fairly trivial, instead of throwing the error when you loose the device, call the proper reset operations when the device is restored and reload the data back into memory then continue on your merry way.
Last edited by Micrll; 04-27-2011 at 06:03 AM.
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tell they fix it just run it though steam like i do it works great u cant alt tab but steam has a web bowers 9 time out of 10 that why most need alt tab out full screen
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