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Thread: Guild Leve bug.

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  1. #1
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    It's pretty simple: Instead of leve cancel when you log out / disconnect, the leve and timer would just keep running.

    For example: When I trigger a leve, I have 30 minutes to complete it, wheather I'm logged in or not does not matter, the 30 minutes will run no matter what and I'll have the leve activated for all the 30 minutes (unless I abandon it myself)

    So if let's say there's a party and someone disconnect, the rest of the members have the option to wait for them to log back in and continue (while wasting some leve time of course, but you can't prevent that if you WAIT)
    (0)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Razzle View Post
    It's pretty simple: Instead of leve cancel when you log out / disconnect, the leve and timer would just keep running.

    For example: When I trigger a leve, I have 30 minutes to complete it, wheather I'm logged in or not does not matter, the 30 minutes will run no matter what and I'll have the leve activated for all the 30 minutes (unless I abandon it myself)

    So if let's say there's a party and someone disconnect, the rest of the members have the option to wait for them to log back in and continue (while wasting some leve time of course, but you can't prevent that if you WAIT)
    Thats great and all and would be better, but what really is the timer restriction for ? It really doesn't serve much of a purpose other than hurry up or you're guna fail, why can't people take their time and do leves as they see fit. (it's supposed to be casual content after all)

    It's just another needless restriction that SE have put in place that should go IMO.
    (1)