Quote Originally Posted by Cruxus View Post
it would be so easy.. just less exp in fates (so the real reason for fates would be the seals, not strict lvling to 50)
more exp from trash mobs..
the exp from dungeons are good enough, i hate to re-do the same dungeon over and over when its just for lvling (i just ignore the most fates because of too fast lvling, resulting in not learning my class)
the most exp should be given by levequests, but there should be a timer on rejoining a levequest. and they should be a bit longer than just "kill 5x .."
like, when you agree
One idea I had for a new kind of Battle leve is a triple stage one. Wheer you have to complete the first stage within a time limit to unlock the second stage with tougher mobs, that when cmopleted within the time frame unlocks the "Boss" of the leve. Each stage you unlock increases the xp/gil reward just like triple hand ins for crafting leves.

Could even make them small party viable, make the first 2 stages as strong as level equivalent dungeon mobs, and the boss like a dungeon boss.

Sounds pretty fun to me