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  1. #91
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Masura View Post
    Excuse me princess, i went from level 1 to 50 in a week from doing quests and dungeons with some fate runs in between.

    DO QUESTS PLEASE, GET TO KNOW YOUR CLASS, DO DUNGEONS and stop ruining this game with "fate runs".
    no one knows how to play in dungeons because they rushed to 50 with their first class(i don't mind if it's your second or third class this only applies to first timers)
    Those are called bad players, and they're in ever game. Fates have nothing to do with it.

    I mean hell, in WoW one of the most efficient ways to level is doing nothing but dungeons and you still run into (a lot) people wearing no gear and having no idea how to play trying to run stuff at level cap.

    And realize that even if you nerf the shit out of FATEs you still won't see people running dungeons at low levels because they're still awful inefficient and incredibly unreliable because of those same bad players.

    Hell it might even become harder to find people running low level dungeons because leveling a second/third/fourth character would get even more miserable (so people just might not do it in the first place).

    You want people to try running more dungeons? Ask SE to make them more rewarding, don't ask them to gut what little efficient content there is.
    (1)

  2. #92
    Player
    Little_Gray's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Sardine Thief
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Sorry but we need to be able to level with fates. Running quests and dungeons are fine for your first run to 50 but when you are leveling your second or third you dont really have quests. Leves and dungeons are not enough to level a character, we need the exp from fates.
    (0)

  3. #93
    Player
    Puppell's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Lifted Brand
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    And its not even fun. I really detest leveling. I would sooo much rather leveling take 3-4 weeks. Dungeons, quests, build reputations with characters. I met all my friend in-game via storyline dungeons. Fates.. Who has time for friends?
    (1)

  4. #94
    Player
    Azazela's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kaptain Pancake
    World
    Odin
    Main Class
    Gladiator Lv 50
    Lemme help with the guide.

    Aleport till 20
    Quarrymill till 30
    Costa de sol til 38
    Coerthas till 45
    Northen thalenia processing plant till 50

    You can thank me later.
    (0)

  5. #95
    Player
    Cruxus's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Raiden Jack
    World
    Ragnarok
    Main Class
    Lancer Lv 31
    it would be so easy.. just less exp in fates (so the real reason for fates would be the seals, not strict lvling to 50)
    more exp from trash mobs..
    the exp from dungeons are good enough, i hate to re-do the same dungeon over and over when its just for lvling (i just ignore the most fates because of too fast lvling, resulting in not learning my class)
    the most exp should be given by levequests, but there should be a timer on rejoining a levequest. and they should be a bit longer than just "kill 5x .."
    like, when you agree
    (0)

  6. #96
    Player
    Cody's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Kodi Muramasa
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Everyone saying to buff leves to, essentially, replace fates, realize that you will get leve parties just like you have fate parties now. That is what we did in 1.X to go from 10-45 asap, then you just mob grinded on wolves the rest of the way. That doesn't force you to "l2p" either, you still spam aoe as fast as possible. I like the pace of fates, and trust me when I say if you are leveling a new class in 6 months when no one else is rushing to 50 you will be glad there is content where a random group of players (not necessarily 1 tank, 1 heals, 2 dps) can group up easily and earn some decent exp. Leves -do- need to be buffed, but realize that in a few months you won't see people zerging fates in near the numbers they are now. We call that a self-correcting issue.
    (0)

  7. #97
    Player
    Grids's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Split Storm
    World
    Lamia
    Main Class
    Arcanist Lv 50
    The biggest issue we are NOW going to face is that lower level dungeons will be populated less. Most people will be just leveling fates due to it being easier than using the dungeons, unless for story which can be done with Synced down FC members.
    It's going to put a huge burden on new subscribers to populate those lower dungeons on a constant basis. Which, if anyone notices, isn't exactly easy when your game time is during the hugely late hours/early morning time.
    There has to be a mechanic to push people into dungeons and into other content so that new subscribers can feel like they are getting somewhere in game, rather than no where for over an hour.

    I understand yes its a gameplay thing. However it'll injure the game as a whole if you can't get new players into end game if they can't get their story dungeons done, or lower population servers have this issue, which we do, and cannot recoup from it.
    (1)

  8. #98
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    I agree with the OP in a way.

    FATES need to be changed. They should be made harder, the should scale to the number of people in the FATE area. They should require gearing up for. The risk SHOULD equal the reward. Which at the moment they don't.


    As WHM, I've had a "tank" in full vendor bought vendor gear and starter GLD sword. A BLM, when I was PLD, sprinting ahead of me and spamming fire 2 at the trash before I could pull who left the dungeon when I said, to quote, "This isn't a FATE XD".

    Dungeons should be a way to gear up to do quests between quests and unlocking new dungeons. Also, would be good if mob xp in dungeons scaled to your true, not level synced level.

    At the moment I can que in DF for one of the first 3-4 dungeons and be stuck in a queue for upto an hour, as a tank or healer.

    Theres no incentive, outside of pure personal choice, to re-enter dungeons after you have cleared them once for the story quest on subsequent classes. You can literally grind in a FATE xp party from 1-50 without ever changing your gear.

    New players getting blocked on progressing the main story on mandatory group content are not going to continue. It's a problem that is starting to show heavily now. How bad will it be in 2-3 months? upto 1 hour now for healers and tanks. Is it going to be like FFXI where you could literally go days without finding an xp party to join just to play and progress?

    This is a problem I envisioned as soon as I discoverd that group content is a mandatory part of the main story. There's a reason why most MMOs dont have that anymore.

    If SE want to keep the mandatory group content during levelling then more incentives need to e given for players levelling 2nd and subsequent classes to replay the dungeons to keep a healthy population inthem and/or reward max level players for queing for a random any level dungeon eg decent gil rewards upon completion, seals, even tomes.
    (0)
    Last edited by Sapphic; 10-09-2013 at 10:57 AM.

  9. #99
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Cruxus View Post
    it would be so easy.. just less exp in fates (so the real reason for fates would be the seals, not strict lvling to 50)
    more exp from trash mobs..
    the exp from dungeons are good enough, i hate to re-do the same dungeon over and over when its just for lvling (i just ignore the most fates because of too fast lvling, resulting in not learning my class)
    the most exp should be given by levequests, but there should be a timer on rejoining a levequest. and they should be a bit longer than just "kill 5x .."
    like, when you agree
    One idea I had for a new kind of Battle leve is a triple stage one. Wheer you have to complete the first stage within a time limit to unlock the second stage with tougher mobs, that when cmopleted within the time frame unlocks the "Boss" of the leve. Each stage you unlock increases the xp/gil reward just like triple hand ins for crafting leves.

    Could even make them small party viable, make the first 2 stages as strong as level equivalent dungeon mobs, and the boss like a dungeon boss.

    Sounds pretty fun to me
    (0)

  10. #100
    Player
    Lilysparkle's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Lily Lunaheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    The problem is if they change anything *too* drastic now, the entire playerbase would be in an uproar, due to contrast difference (being used to something one way, and then having it changed to something else - rather than having it be something else to start with). Though if they do tweak Fates somehow, I hope that they also simultaneously do something to improve DF queuing for DPS classes. I'd be quite happy to xp via dungeons if I could get into them at a fairly frequent and consistent rate.
    (0)

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