OP is spot on. This FATE system is one of the worst ideas for leveling imaginable.
It's simple- you spam AoE and hope you tag as many targets as possible.
Rinse and repeat until 50.
DERP!
OP is spot on. This FATE system is one of the worst ideas for leveling imaginable.
It's simple- you spam AoE and hope you tag as many targets as possible.
Rinse and repeat until 50.
DERP!
I was talking to my bro about this earlier. At first I was thinking, make the FATE enemies harder, but I don't think that would help. What they should do is slow down the spawn rate of FATE's, which I think will make them more special, and the impatient people waiting around for them all day will eventually leave because they will find out the fastest way to level is repeating dungeons.
This also might fix up the FATE lag issue, as in not everyone will be hovering around to camp them all day, if the rate of experience is slowed down to below dungeon speed. Or either give a boost to dungeon experience, maybe a bigger bonus at the end when you beat the boss.
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