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  1. #1
    Player
    Unaki's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    281
    Character
    Xystel Unaki
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sedna View Post
    Why does this bother you?
    It detracts from other content, encourages bad habits and makes a player undergeared for content they are leveled for if they don't take breaks and do the content when they reach it. Not to mention it also ruins the whole point of FATEs like Behemoth and Odin. Square never meant for them to be zerg rushes but they ended up becoming that. The goal was to spawn a massive target for players to go for every now and then and actually organize something. Right now because everyone is doing them its just a giant "Go BLM or you won't hit it due to invisibility"

    It needs to be nerfed in some form or another and I would prefer a hit to the exp. Make it 80% of the current values and that would push people into other content and allow more people to learn how to play their classes. As of right now there are many undergeared and mechanically bad players that can be remedied just by making other content viable.
    (23)

  2. #2
    Player
    Lejar's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Lejar Siren
    World
    Gilgamesh
    Main Class
    Arcanist Lv 27
    Quote Originally Posted by Unaki View Post
    It detracts from other content, encourages bad habits and makes a player undergeared for content they are leveled for if they don't take breaks and do the content when they reach it.
    I totally agree. When I qeue up for a dungeon on my CNJ, about half the time I get people who, at level 20+, still don't know not to stand in AOEs. Also, with people levelling so quickly on FATES, what is the point of class quests anymore? People are just levelling their characters on low level equipment and then running back to their guild at a higher level and completing all of their class quests at once.

    ARR is a lot better than 1.0, for sure, but I think that this is something that detracts from the original intent of the creators. Alone how many people are already running around on their magiteck mount is discerning.
    (3)

  3. #3
    Player
    Enda's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Steam Roller
    World
    Ultros
    Main Class
    Pugilist Lv 38
    You dont know what Square meant to happen when they added in FATEs. You can keep pretending to speak for them though if you would like.

    the OPs posts are so sensationalized that it's not even funny. Keep talking like pugs are NEVER undergeared in other MMOs right? RIGHT?

    All I see here is people complaining that tanks are smart and wont carry them through dungeons when they can get their XP elsewhere and not have to depend on you derping up a group of mobs
    (6)

  4. #4
    Player
    Kalam's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kaladin Shadowheart
    World
    Exodus
    Main Class
    Lancer Lv 50
    Your opinion doesn't make it fact OP, play the game the way you want.
    (8)

  5. #5
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    335
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I agree with this thread. FATEs give too much experience for what they are. They either need to give less experience or scale differently so they are harder for large groups.

    One of the problems I think is that most fates happen in too small of an area. Too many players are crowding in an area the size of the head of a pin. In most active time events in GW2 or Rift you have more room to spread out in. For example in GW2 if mobs are attacking a town there will be attacking at 2 to 3 points, so the mass of players can spread between them.

    They also need to spawn more mobs which have more health and do larger aoe attacks when the amount of players participating in the fate gets higher. I think this should be the preferred route instead of nerfing the experience that fates give. Just make them more difficult.

    Right now, once a really large zerg forms, fates aren't fun at all. There is no chance of failure and everyone is just trying to tag mobs instead of kill them.
    (9)

  6. #6
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Meh. I'm 42, would probably be 50 already in my main (with several others at 15 or 20) if i hadn't had to take a couple days off and fight the log in error. I mostly did quests and dungeons once. Rarely did any fate grinding, only really did them if i was in the area for something else. You can hit 50 in a week doing quests.

    Fate grinding parties are the biggest annoyance imo. There is a group on my server near the 38 area, has been the same people complaining if someone not in their party starts it and they throw insults at them. I've seen the same names for a few days now. The only people not gold selling that i've blacklisted.
    (2)

  7. #7
    Player
    Timetrapper's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Time Trapper
    World
    Bahamut
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kalam View Post
    Your opinion doesn't make it fact OP, play the game the way you want.
    Its not my opinion you can be 50 in 4-5 days if you do FATEs, its a fact. You get 12000 experience every 3 minutes a FATE spawns, and the FATE zergs take them down in less than a minute. That's not an opinion. I've been seeing it since beta. Dungeon exp is around 25K for a 25-40 minute run. You can make 12K every 3-5 minutes with FATEs. Those are facts.

    FACT: FATEs are by far the fastest method of getting the largest amount of exp.

    If there was a button to ding you 1 level everytime you pressed it would you care if other people had access to it and everyone was insta level 50 within 49 key presses? (this is an extreme example) I'm just saying this to let you know, your "play the game the way you want" reply is equivalent to "stick your head in the sand" like an ostrich and is a reply that doesn't belong in a debate about nerfing a mechanic that is cheapening a game. Ok?
    (7)
    Last edited by Timetrapper; 09-02-2013 at 09:31 AM.

  8. #8
    Player
    Olmfest's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    5
    Character
    Olmfest Blureign
    World
    Behemoth
    Main Class
    Lancer Lv 22
    The FATE system should be more difficult. I've been in a few larger boss-type fights (granted only in the lvl 20s) where virtually no one took any damage. They need to increase the difficulty/damage/vitality of the MOB according to the number of players joined in the FATE or something to that effect.
    (0)