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  1. #1
    Player
    CrimsonJenn's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Seiryn Trueheart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    My only problem is that the majority of fates come down to the same hurry and tag as much as possible mentality, I tend to play healers and i would enjoy being able to be a bit more involved than trying to land aero on everything. Maybe a scaling system based on the number of people in the immediate area?

    I would also like to see a grinding type fate, like an onslaught with higher rewards to the number of enemies killed in the time limit similar to the scoring thing on gathering leves.
    (0)

  2. #2
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    I dont mind the FATE exp, but you know it gets pretty bad when a mini boss like Svara becomes un-targetable and gets god mode + Invisible hacks due to too many people LOL. Behemoth appeared a few days ago, Couldnt even see him unless u were within his AOE Circle which = Death LOL.

    So perhaps fix that before doing any nerfing and what not.
    (0)

  3. #3
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    Quote Originally Posted by ExiaQuanta View Post
    ...when a mini boss like Svara becomes un-targetable and gets god mode + Invisible hacks due to too many people...
    This is a bit off-topic, but if you're having trouble targeting large mobs like Svara and Behemoth in overcrowded areas, then I suggest you move your camera directly above you and zoom out as far as possible.
    It seems as though the game prioritizes based on how close a group of players/mobs/npc's are to your camera, and since these large fate mobs are taller than everyone else, doing so seems to keep them high on visible priority.

    Doesn't work 100% of the time, but DEFINITELY helps.
    (0)
    Last edited by Bardo; 09-13-2013 at 06:05 AM.

  4. #4
    Player
    Nexum's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Marvelyn Thaladress
    World
    Shiva
    Main Class
    Archer Lv 50
    I don't think that'S what he was trying to tell us. It's the fact that Svara actually disappears if there are too many people, Svara disapperas and shows up again, then disappears and so on. That's so annoying and I don't think that things like that should be in a MMO. I think there is abetter way to handle crowded areas instead of just letting eenemies or other players disappear.
    (0)

  5. #5
    Player
    Jyhnnox's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Luth'li Sin
    World
    Behemoth
    Main Class
    Arcanist Lv 44
    Dont need to nerf Fates XP, just need to make them harder as the levels goes by. Currently its as easy as spamming the same ability over and over (OH WAIT).

    Give more damage/HP/defense to the mobs, so that each of them work as a mini-mini boss and that when the fate has a real boss, make it really like one. Some fates with 15m to be done end before the 14 minutes mark, now this is really insane... Make every fate last at least 5 minutes or so and probably impossible to solo...

    Also mobs around the world needs some improvement in xp, currently killing to get xp only works for the 1-5 levels. :/ Partying to kill mobs on the wild is one of the best things in mmos...
    (0)

    お前は俺の仲間だ

  6. #6
    Player
    Jirnelle's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Aryiana Whitesoul
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    I got run over by a fate herd last night while killing mobs to spirit bind some items.. it hurt a lot!
    (1)

  7. #7
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    I had a few really fun, challenging FATEs against Malboro-lookalikes in Central Shroud yesterday. Died once too. As soon as the player amount is less than half a dozen things seem to get better. Most of the problems regarding FATEs would probably be dealt with if they would scale properly even after the beginning. I'm still hoping for a slight XP nerf though, especially from non-boss enemies with multiple people attacking them.

    Quote Originally Posted by Jirnelle View Post
    I got run over by a fate herd last night while killing mobs to spirit bind some items.. it hurt a lot!
    Have you ever tried to fish at the Goblin pond in South Shroud? I swear, if another ranger decides it's fun and stylish to fight bomb-tossing goblins on the same rock as I am...
    (1)

  8. #8
    Player
    Iwazaru's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Iwazaru Scof
    World
    Ultros
    Main Class
    Arcanist Lv 50
    I completely disagree, I feel dungeons are a terrible leveling design myself because of the fact there will always be more than 2x as many dps as there are tanks/healers, they will always have shitty waiting times and what do you do while waiting 20-30 minutes to get in? If they made it so dungeons could be run with 4 dps I'd be all for it but until then fates are a way better leveling design than anything else you can come up with.

    In rift almost everyone in the game did rifts and ignored quests, why? Because they were way more dynamic and fun to do plus you end up moving around all over the map exploring different areas. Same thing applies here.

    Make them harder, make them more interesting, but don't nerf the exp.
    (2)
    Last edited by Iwazaru; 09-14-2013 at 01:23 AM.

  9. #9
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    They should nerf XP for FATES on your initial 50. Once you get to 50, then they can boost it to the current level. I would actually prefer it by roles so that dungeons would be required for the first 50 on that particular role. Only problem with this idea is only one healer, two tanks, rest are DPS. Or they could give incentive to tanks and healers when the DF is in need of said role. Hate to borrow WoW's concept, but seeing as how DF is based off of WoW's DF, a tank/healer bonus would probably help increase tanks and healers joining for the 'gifts'.
    (0)

  10. #10
    Player
    avaughnimous's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Ryah Moonstride
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Make FATES less common and more epic, please. Make us try. Thanks.
    (1)

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