FATE - For All Them Elitiststryingtogettolvl50asap
FATE - For All Them Elitiststryingtogettolvl50asap
I'd personally like EXP completely removed from FATE events.
Rather than giving copious amounts of experience for people zerg rushing FATE events, how about they swap the XP gained for some kind of special FATE Tokens... those tokens could then be exchanged in a major town for special items.
I vote it as the best ideaI'd personally like EXP completely removed from FATE events.
Rather than giving copious amounts of experience for people zerg rushing FATE events, how about they swap the XP gained for some kind of special FATE Tokens... those tokens could then be exchanged in a major town for special items.
Get rid of all xp from fate and deliver only Grand Company tokens and that's it.
When I bought the CE of that lovely game, after playing it since beta 3, I never thought I was going to search how to cancel my sub just a few days after the release because of that FATE disaster.
I have no problem with people doing what they like but the problem here is it influences my pleasure and gaming.
Dungeons queues are empty, a tank and a healer, naturally more oriented on team play can't find any dps.
So for the moment, I decide to go back to my ex MMORPG till a solution is found.
I'm sad to see all my hopes in FF XIV ruined by the FATE problem.
I can bear non being able to connect, ALT+TAB crashes, the lack of quests, many usual features, net code problem on AoE, lag, et cetera, but this is the ruin of team play and the shrine of all other aspects of the game that received so many efforts, like dungeons, hunt log, ... what ever.
Last edited by Deathgasm; 09-03-2013 at 04:04 AM.
Now that my friend would be a smart move all aroundI'd personally like EXP completely removed from FATE events.
Rather than giving copious amounts of experience for people zerg rushing FATE events, how about they swap the XP gained for some kind of special FATE Tokens... those tokens could then be exchanged in a major town for special items.

The problem is that, even if you take away EXP from FATE, the majority of the players will look for the next best way to get exp quickly and go for that (or they'll just stop playing completely because it's too hard/slow to level up now).
I do think the exp reward from FATEs are overboard. Giving a boost to exp in dungeons is one way to encourage players to use those too. They take longer to do, and as such should have an exp rate similar to the same number of FATE that can be completed in that time. Leves definitely need a boost as well, because they are almost a waste of time in their current form.
At the very least, the main ways of gaining exp need to balanced with respect to each other, thus allowing players to choose how they want to level rather than be forced to grind away at the best one.
Whatever does happen in the end, one thing needs to be kept in mind by the developers of the content: [the majority of] players will always find the easiest/quickest route (i.e. path of least resistance mentality) if one exists. It's human nature to (ab)use any kind of exploit they can, especially if it makes their task easier. It's always about the end result, and whilst I'm sure Yoshida means for people to get to the end game in a decent amount of time, I'm not sure a day or two was the intended rate.

the problem with fate is that mobs are too low of a lvl sure they kept in mind making mobs 1 mybe 2 lvls below what the lvl of the fate is but they then went on to give 5 lvls synch meaning on lvl 20 fate with lvl 18 mobs you have lvl 25 people hammering down on them, as they are normal hp mobs they go down quick so its easier exp for people to spam them, what they need to do is either raise the mob lvl so that they are about 2 or so lvls higher then require lvl for fate or give the mobs about 50% or so HP/Def boost that way they last longer and people who are playing those fate get to work for them.
right now fates around Quarrymill give 20k+ xp each for lvl 28-30 fates in those all you have to do is claim a mob cast few heals and possibly raise one player if needed to get your full 20k xp, the only thing that can come close to this is higher lvl dungeon runs with xp/chain boots where you are getting about 500+xp a pop on mobs, but since that is only 4 player dungeon run most people avoid it since it means they have to do alot more work and learn to play their class properly else they keep getting killed.
as for the megitek mount thing yes people have those because its alot easier to go through the storyline as lvl 50 then it is to lvl a class with the mainstoryline, in ffxi you could tell who was a good player and who knew how to play the game all you had to do was look at their rank in those early years when you saw a rank 10 you know you were getting someone who put the effort in their jobs, but here you can pretty much get power lvled to lvl 50 not cos there are power lvlers in game but its so easy to get max xp in the fate.
as for the NM fates they are really easy as well as I have tanked them on SCH being able to negate the damage and side stepping on special attacks makes it quite easy to tank, they really need to make the NM tougher as the current NMs have same stats as base mobs in fate only they have higher hp and dmg on special attacks but since they are quite easy to avoid it all boils down to how long you can poke the mob till it dies.
Last edited by Meliae; 09-03-2013 at 06:12 AM.
today i started leveling a 2nd class , while LFP on my main....after hunting log....what ? FATES ....because dungeons arent worth the wait on low lvls ,and im already LFP with my 50. so no way i will put lfp on my low lvl char
so its hunting log and FATES and thats it...because leves are "ok" but way better used on crafting (or bored)
The problem is when people scramble to level 50 through FATEs and never learn how to play their jobs. There's no point being level 50 if you don't know how to play.

I think I'm going to use this method to get my mage jobs up to 50 so I can stop caring about it.![]()
I'm a crafter Jim, not a Warrior! I don't want to fight as a Warrior just to be able to craft!
I work in the medical profession, my hours are 18 hour shifts and very little down time, if I were to get on 1-2 times a week and not be able to get a few levels then I would grow tired of the game and never see the light at the end of the tunnel, it took me 3 years to get 1 lvl 50 in 1.0 with the hours I have available to me. a lot of the comments in this feed are all based on their personal experience of the game and how they should see it work, but have any of you stopped to think about the people who want to enjoy this game for small 1-2 hours windows a week without having to spend their life trying to achieve level 50?
Yoshi said in his mission statement that he wants people to have fun. Nerf fates to a point where they don't give much exp then you may as well just stay in the city and queue for dungeons all day, or run out do a days worth of fates and cap your seals... sounds like a great game, i'm glad you guys didn't design it.
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