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  1. #1
    Player
    LedahsFury's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Ledah Seraito
    World
    Diabolos
    Main Class
    Arcanist Lv 31
    I can't agree with this more. Although I'd love to level to 50 easily, I can't because I can't even see fates. Sometimes I've been 20k or 10k shy of a level and unable to do a fate that just spawned next to me or I get absurdly low exp since everyone thrashes it so quickly.

    Also I was playing in Brayflox and a dps on my party had 3 pieces of level 15 gear. And had at least 5 equip slots empty. None of his gear was close to his level and he hardly knew what he was doing. He was attacking sleeping enemies straying To far and taking aggro and causing the goblins to die and lose chests for the team.

    They need to reduce the frequency, increase HP of monsters, allow an option to render people invisible during fates or at all times if they aren't in your party and change the awards for fates, not based on only your dmg contribution but suited for your class. Tanks could be enmity generated and dmg, healers could be healing and dmg, and dps just dmg they've done.
    (4)

  2. #2
    Player
    Rilr's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Raya Kurokawa
    World
    Shiva
    Main Class
    Paladin Lv 60
    As someone who has used FATEs to grind to level 50, I have to agree with OP. The amount of experience points gained is just over the top. It's just ridiculous how players grind to 50 by spamming level 40 events. Of course at level 45, there are better and faster areas to farm, but most players just tag along the zerg train, getting free exp. Having to rely on the duty finder to find groups, because my friends haven't caught up with level yet, I've often encountered players that don't understand simple mechanics in dungeon runs. Of course they don't. Many of them have never played an MMORPG that requires more than autoattacking according to my experience. That's where the storyline dungeons come in to prepare those players, yet those are getting skipped due to FATEs just being so advantageous for fast leveling.
    (4)

  3. #3
    Player
    RentisB's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Darrian Grey
    World
    Midgardsormr
    Main Class
    Conjurer Lv 60
    Um. All of you saying FATEs need nerfed. Two problems.

    1. There aren't enough quests to get you from 1-50 without grinding -something- especially in the high 30s and then the total 0 quests from 47-49. (I just did it, I would know.) edit: yeah there's exploring and your hunting log but again. That'll barely be a level, maybe 2.

    2. Similar to problem 1, how do you go about leveling an ENTIRE other class without the main story and side quests? Do 6 leves once a day? For what, a year?! Instances are only decent really if you have rest xp and that goes bye bye quick. And normal mobs don't give squat for the amount it takes to level even in the teens.

    Now I'm no fan of grinding FATEs all day, I hated it, but ATM there is no alternative so...

    I do agree though that you should get nothing if the FATE is way above your level(like more than 5) That's just stupid. Also if you're having problems getting golds, join a party. As a cnj/whm who's first aoe was 45, this is how you do it. I could heal. Never had to touch the monsters, and I'd still get gold.
    (1)
    Last edited by RentisB; 09-02-2013 at 11:54 AM.

  4. #4
    Player
    Timetrapper's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Time Trapper
    World
    Bahamut
    Main Class
    Marauder Lv 50
    [QUOTE=RentisB;1150607]Um. All of you saying FATEs need nerfed. Two problems.

    1. There aren't enough quests to get you from 1-50 without grinding -something- especially in the high 30s and then the total 0 quests from 47-49. (I just did it, I would know.) edit: yeah there's exploring and your hunting log but again. That'll barely be a level, maybe 2.

    Now I'm no fan of grinding FATEs all day, I hated it, but ATM there is no alternative so...
    END QUOTE[/U]

    I think I've already explained this, that just because you need a mode of gaining exp to level alt jobs you don't have to have a superfast 4 day method of doing it.

    To make leveling of an alt possible WITHOUT uber FATE exp or storyline quests, as already stated you can:

    1. Increase dungeon exp
    2. Increase grind/chain exp/mob exp
    3. Lower Fate exp & frequency
    4. Higher leve daily quota or more rewarding.
    5. Make FATEs mult-staged (for fun and depth) and requiring more than AOE whompings
    (3)
    Last edited by Timetrapper; 09-02-2013 at 02:42 PM.

  5. #5
    Player
    Timetrapper's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Time Trapper
    World
    Bahamut
    Main Class
    Marauder Lv 50
    This would slow down the 4-5 day level cap FATE zerging period needed to ding a alt 50. So there, there's your method of dinging 50 without super maxed uber fast uber high FATE exp.

    Remember gamers will always flock to the fastest mode of exp delivery, especially if its this big of a discrepancy. So just flatten out the discrepancy, I'm not saying eliminate it completely. So I guess people would be able to ding 50 in I dunno, 2 weeks instead of 1? haha, even that is ridiculously short.

    You don't need to think that OH MY!! there's no other way I can ding 50 unless I have FATES!!!!!
    The game would be a lot different if FATE exp was half or a quarter of what it was. More people would do dungeons, grind, form groups, leve's etc. Honestly, what ever form became minimally advantageous they would take it, but there wouldnt be a huge zerg in town running from point to point nonstop 24 hours a day. Yes I know they are grouped in their FATE, but again, read my OP about the mindlessness of FATEs.
    (1)
    Last edited by Timetrapper; 09-02-2013 at 02:41 PM.

  6. #6
    Player
    Darji's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Mila Zhwan
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RentisB View Post
    Um. All of you saying FATEs need nerfed. Two problems.

    Fates are just destroying the game. There are people who did nothing else than fates and have no clue how to play in a real party. I must admit I also leveled from 47 to 50 with fates but only because there was nothing else left. I did all the quests there were and I finished my hunting log. Later there are fates that can give you 150k per fate if you have a great party with a lot of AOE damage.
    (3)

  7. #7
    Player
    Janda's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Janda Bear
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RentisB View Post

    1. There aren't enough quests to get you from 1-50 without grinding -something- especially in the high 30s and then the total 0 quests from 47-49.
    Well this isnt true at all. Just because you chose to move on from various areas before finishing all quests doesnt mean that there is a lack of them. I personaly have already ditched many quests and not picked up alot of others simply due to feeling there have been more than i would need for atleast 1 job to lv50. No i havnt been grinding fates, i only been doing the ones that spawned near me at the time of quest.

    What you are saying may very well be true for secondary jobs and onwards going to lv50 but not even close for the first one.
    (0)

  8. #8
    Player
    Valiant's Avatar
    Join Date
    Aug 2012
    Posts
    163
    Character
    Valiant Lightsworn
    World
    Lamia
    Main Class
    Conjurer Lv 90
    Why don't they just nerf it and go back to skill chains... i leveled extremely fast in 1.0 before and after yoshi made his changes. Also leves gave more experience in 1.0... don't know why he nerfed them.
    (1)

  9. #9
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I like FATEs.. they add atmosphere, and are nice to jump into while you are travelling and notice them around. Occasionally, when in town I might notice an attack, and run to help. All pleasant, and the rewards quite nice.

    However, it does seem odd that if someone chooses to focus on just this, that they can gain levels so very quickly. To the point, that it diminishes the value of other aspects of XP gaining. Getting XP from Hunting Logs, Quests, Dungeons now becomes a 'token' gesture for the effort, rather than a reasonable means of leveling. And as the logs empty and the quests disappear, the choices become fewer.

    I think the issue is not that FATEs give too much XP. I think the issue is that by focusing on FATEs one can ignore all other means of XP gaining. And the question then really is, was this intentional or is it an error in design?

    To me, it matters not one whit if someone wishes to focus on FATEs. It does matter to me that when it becomes my turn to level up a 3rd/4th job, I will have to repeat Dungeons a lot for small XP, or FATEs a lot for massive XP, rather than a happy medium.

    I miss 'old school' XP camps ^.^;
    (0)

  10. #10
    Player
    RentisB's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Darrian Grey
    World
    Midgardsormr
    Main Class
    Conjurer Lv 60
    This problems been around in every beta since what 2 or 3? I'd seen people complaining they had no options to level alternatives then and nothing has changed...

    SE is so anti-change its not even funny. I'm all for them fixing the -other- xp methods believe me, those 2 days of FATEs only made me wanna just quit but stop telling them to nerf one without providing meaningful alternatives. I don't wanna have to grind more than I already did... Yeah yeah it's an mmo deal with it, well they chose to change it to a quest based xp system so it's their fault they didn't make every quest repeatable or have thousands of them to level just one job let alone 5-6. If I'm supposed to play a new character for each job, get rid of the damn job system, or fix the stupid obvious gameplay problem. Probably gonna just tell ya that's why they designed FATEs, as that alternative -_-

    And instance grinding is just as bad if not worse, I don't care if it makes better players, that's what FCs are for. PUGs always have and always will suck. Just the nature of the randomness. I'm sorry you're getting total clueless players but instance grinding would screw over anyone wanting to level a DD class... So what's left? Unlimited leves or the ff11 method? First is super tedious but it would work if you wanna bore everyone to death, and the second I'd love to see comeback but those days seem long gone in MMOs and the world of instant gratification.
    (1)
    Last edited by RentisB; 09-02-2013 at 08:39 PM.

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