Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 101
  1. #11
    Player
    RedNova's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Red Nova
    World
    Malboro
    Main Class
    Conjurer Lv 15
    I lvl slower because I can't get in the game more then half the time lol I my self enjoy the instances and doing my quests if people want to mindlessly grind have at it to each there own, fallow the sheepeople if you want .. Bhaaa
    (2)

  2. #12
    Player
    Nofaced1's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Sir Dabs
    World
    Faerie
    Main Class
    Arcanist Lv 28
    bah lost interest in this game when i saw a level 23 fate grind Svara flight a couple times and became level 30 in less than 3 hours. keep this easy crap for the herbs
    (3)

  3. #13
    Player
    MIGHTYRAYMORE's Avatar
    Join Date
    Aug 2013
    Location
    Sioux Falls SD
    Posts
    7
    Character
    Cthulu Dawn
    World
    Goblin
    Main Class
    Marauder Lv 30
    Fate is a great feature for when your catching up on a level or 2 between missions. I rather enjoy it. I only participate in Fate if its on my way to some quest of if I need to level up for the next mission. Who cares if XP is high let people enjoy it however they feel comfortable. Lets not get Avatar envy cause someones level is high. :/
    (3)

  4. #14
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Meh. I'm 42, would probably be 50 already in my main (with several others at 15 or 20) if i hadn't had to take a couple days off and fight the log in error. I mostly did quests and dungeons once. Rarely did any fate grinding, only really did them if i was in the area for something else. You can hit 50 in a week doing quests.

    Fate grinding parties are the biggest annoyance imo. There is a group on my server near the 38 area, has been the same people complaining if someone not in their party starts it and they throw insults at them. I've seen the same names for a few days now. The only people not gold selling that i've blacklisted.
    (2)

  5. #15
    Player
    Rirez's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Rirez Axion
    World
    Valefor
    Main Class
    Marauder Lv 29
    I think the fairest method would be to add diminishing returns to FATEs. Make them great if you run into one while leveling or traveling, but not something you'd just wander between doing for hours on end. I'd hate for FATEs to be nerfed entirely, though, as they're a rare chance to see complete strangers pitch together to beat something hard.

    The instant spawn abuse needs to get fixed, though. That one is clearly unintentional.

    And better dungeon rewards/xp too, yeah. It makes no sense to do most dungeons for anything other than the first required run, now.
    (3)

  6. #16
    Player
    Timetrapper's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Time Trapper
    World
    Bahamut
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kalam View Post
    Your opinion doesn't make it fact OP, play the game the way you want.
    Its not my opinion you can be 50 in 4-5 days if you do FATEs, its a fact. You get 12000 experience every 3 minutes a FATE spawns, and the FATE zergs take them down in less than a minute. That's not an opinion. I've been seeing it since beta. Dungeon exp is around 25K for a 25-40 minute run. You can make 12K every 3-5 minutes with FATEs. Those are facts.

    FACT: FATEs are by far the fastest method of getting the largest amount of exp.

    If there was a button to ding you 1 level everytime you pressed it would you care if other people had access to it and everyone was insta level 50 within 49 key presses? (this is an extreme example) I'm just saying this to let you know, your "play the game the way you want" reply is equivalent to "stick your head in the sand" like an ostrich and is a reply that doesn't belong in a debate about nerfing a mechanic that is cheapening a game. Ok?
    (7)
    Last edited by Timetrapper; 09-02-2013 at 09:31 AM.

  7. #17
    Player
    LedahsFury's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Ledah Seraito
    World
    Diabolos
    Main Class
    Arcanist Lv 31
    I can't agree with this more. Although I'd love to level to 50 easily, I can't because I can't even see fates. Sometimes I've been 20k or 10k shy of a level and unable to do a fate that just spawned next to me or I get absurdly low exp since everyone thrashes it so quickly.

    Also I was playing in Brayflox and a dps on my party had 3 pieces of level 15 gear. And had at least 5 equip slots empty. None of his gear was close to his level and he hardly knew what he was doing. He was attacking sleeping enemies straying To far and taking aggro and causing the goblins to die and lose chests for the team.

    They need to reduce the frequency, increase HP of monsters, allow an option to render people invisible during fates or at all times if they aren't in your party and change the awards for fates, not based on only your dmg contribution but suited for your class. Tanks could be enmity generated and dmg, healers could be healing and dmg, and dps just dmg they've done.
    (4)

  8. #18
    Player
    Rilr's Avatar
    Join Date
    Sep 2013
    Posts
    49
    Character
    Raya Kurokawa
    World
    Shiva
    Main Class
    Paladin Lv 60
    As someone who has used FATEs to grind to level 50, I have to agree with OP. The amount of experience points gained is just over the top. It's just ridiculous how players grind to 50 by spamming level 40 events. Of course at level 45, there are better and faster areas to farm, but most players just tag along the zerg train, getting free exp. Having to rely on the duty finder to find groups, because my friends haven't caught up with level yet, I've often encountered players that don't understand simple mechanics in dungeon runs. Of course they don't. Many of them have never played an MMORPG that requires more than autoattacking according to my experience. That's where the storyline dungeons come in to prepare those players, yet those are getting skipped due to FATEs just being so advantageous for fast leveling.
    (4)

  9. #19
    Player
    RentisB's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Darrian Grey
    World
    Midgardsormr
    Main Class
    Conjurer Lv 60
    Um. All of you saying FATEs need nerfed. Two problems.

    1. There aren't enough quests to get you from 1-50 without grinding -something- especially in the high 30s and then the total 0 quests from 47-49. (I just did it, I would know.) edit: yeah there's exploring and your hunting log but again. That'll barely be a level, maybe 2.

    2. Similar to problem 1, how do you go about leveling an ENTIRE other class without the main story and side quests? Do 6 leves once a day? For what, a year?! Instances are only decent really if you have rest xp and that goes bye bye quick. And normal mobs don't give squat for the amount it takes to level even in the teens.

    Now I'm no fan of grinding FATEs all day, I hated it, but ATM there is no alternative so...

    I do agree though that you should get nothing if the FATE is way above your level(like more than 5) That's just stupid. Also if you're having problems getting golds, join a party. As a cnj/whm who's first aoe was 45, this is how you do it. I could heal. Never had to touch the monsters, and I'd still get gold.
    (1)
    Last edited by RentisB; 09-02-2013 at 11:54 AM.

  10. #20
    Player
    Valiant's Avatar
    Join Date
    Aug 2012
    Posts
    163
    Character
    Valiant Lightsworn
    World
    Lamia
    Main Class
    Conjurer Lv 90
    Why don't they just nerf it and go back to skill chains... i leveled extremely fast in 1.0 before and after yoshi made his changes. Also leves gave more experience in 1.0... don't know why he nerfed them.
    (1)

Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast