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  1. #1
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Meh. I'm 42, would probably be 50 already in my main (with several others at 15 or 20) if i hadn't had to take a couple days off and fight the log in error. I mostly did quests and dungeons once. Rarely did any fate grinding, only really did them if i was in the area for something else. You can hit 50 in a week doing quests.

    Fate grinding parties are the biggest annoyance imo. There is a group on my server near the 38 area, has been the same people complaining if someone not in their party starts it and they throw insults at them. I've seen the same names for a few days now. The only people not gold selling that i've blacklisted.
    (2)

  2. #2
    Player
    Timetrapper's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Time Trapper
    World
    Bahamut
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kalam View Post
    Your opinion doesn't make it fact OP, play the game the way you want.
    Its not my opinion you can be 50 in 4-5 days if you do FATEs, its a fact. You get 12000 experience every 3 minutes a FATE spawns, and the FATE zergs take them down in less than a minute. That's not an opinion. I've been seeing it since beta. Dungeon exp is around 25K for a 25-40 minute run. You can make 12K every 3-5 minutes with FATEs. Those are facts.

    FACT: FATEs are by far the fastest method of getting the largest amount of exp.

    If there was a button to ding you 1 level everytime you pressed it would you care if other people had access to it and everyone was insta level 50 within 49 key presses? (this is an extreme example) I'm just saying this to let you know, your "play the game the way you want" reply is equivalent to "stick your head in the sand" like an ostrich and is a reply that doesn't belong in a debate about nerfing a mechanic that is cheapening a game. Ok?
    (7)
    Last edited by Timetrapper; 09-02-2013 at 09:31 AM.

  3. #3
    Player
    Olmfest's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    5
    Character
    Olmfest Blureign
    World
    Behemoth
    Main Class
    Lancer Lv 22
    The FATE system should be more difficult. I've been in a few larger boss-type fights (granted only in the lvl 20s) where virtually no one took any damage. They need to increase the difficulty/damage/vitality of the MOB according to the number of players joined in the FATE or something to that effect.
    (0)

  4. #4
    Player
    thrash25's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Thrash Pdm
    World
    Adamantoise
    Main Class
    Archer Lv 50
    OP is spot on. This FATE system is one of the worst ideas for leveling imaginable.

    It's simple- you spam AoE and hope you tag as many targets as possible.

    Rinse and repeat until 50.

    DERP!
    (19)

  5. #5
    Player
    Luciano_Bozzelli's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    243
    Character
    Luciano Bozzelli
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by thrash25 View Post
    OP is spot on. This FATE system is one of the worst ideas for leveling imaginable.

    It's simple- you spam AoE and hope you tag as many targets as possible.

    Rinse and repeat until 50.

    DERP!
    I was talking to my bro about this earlier. At first I was thinking, make the FATE enemies harder, but I don't think that would help. What they should do is slow down the spawn rate of FATE's, which I think will make them more special, and the impatient people waiting around for them all day will eventually leave because they will find out the fastest way to level is repeating dungeons.

    This also might fix up the FATE lag issue, as in not everyone will be hovering around to camp them all day, if the rate of experience is slowed down to below dungeon speed. Or either give a boost to dungeon experience, maybe a bigger bonus at the end when you beat the boss.
    (0)

  6. #6
    Player
    Raichi's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Raichi Kincaid
    World
    Hyperion
    Main Class
    Archer Lv 50
    I think there is quite the imballance with EXP now between FATEs, dungeons, and levequests. Especially levequests, the exp is so bad from them compared to FATE grinding and even dungeon grinding, especially if you already have a job at 50. This provides an exp boost to FATEs and dungeon mobs, but not to Leve quest rewards. And once you clear the main storyline on one class, you lose the ability to quest grind. This leaves you with 3 choices, and FATE is so much better with such higher exp rewards, unless you are rolling through dungeons in a premade, its much better to just join a group and form a Death Ball to roll through zones.
    (4)

  7. #7
    Player
    RedNova's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Red Nova
    World
    Malboro
    Main Class
    Conjurer Lv 15
    I lvl slower because I can't get in the game more then half the time lol I my self enjoy the instances and doing my quests if people want to mindlessly grind have at it to each there own, fallow the sheepeople if you want .. Bhaaa
    (2)

  8. #8
    Player
    Nofaced1's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Sir Dabs
    World
    Faerie
    Main Class
    Arcanist Lv 28
    bah lost interest in this game when i saw a level 23 fate grind Svara flight a couple times and became level 30 in less than 3 hours. keep this easy crap for the herbs
    (3)

  9. #9
    Player
    MIGHTYRAYMORE's Avatar
    Join Date
    Aug 2013
    Location
    Sioux Falls SD
    Posts
    7
    Character
    Cthulu Dawn
    World
    Goblin
    Main Class
    Marauder Lv 30
    Fate is a great feature for when your catching up on a level or 2 between missions. I rather enjoy it. I only participate in Fate if its on my way to some quest of if I need to level up for the next mission. Who cares if XP is high let people enjoy it however they feel comfortable. Lets not get Avatar envy cause someones level is high. :/
    (3)

  10. #10
    Player
    Rirez's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Rirez Axion
    World
    Valefor
    Main Class
    Marauder Lv 29
    I think the fairest method would be to add diminishing returns to FATEs. Make them great if you run into one while leveling or traveling, but not something you'd just wander between doing for hours on end. I'd hate for FATEs to be nerfed entirely, though, as they're a rare chance to see complete strangers pitch together to beat something hard.

    The instant spawn abuse needs to get fixed, though. That one is clearly unintentional.

    And better dungeon rewards/xp too, yeah. It makes no sense to do most dungeons for anything other than the first required run, now.
    (3)

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