Page 11 of 11 FirstFirst ... 9 10 11
Results 101 to 103 of 103

Hybrid View

  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    I agree with the OP in a way.

    FATES need to be changed. They should be made harder, the should scale to the number of people in the FATE area. They should require gearing up for. The risk SHOULD equal the reward. Which at the moment they don't.


    As WHM, I've had a "tank" in full vendor bought vendor gear and starter GLD sword. A BLM, when I was PLD, sprinting ahead of me and spamming fire 2 at the trash before I could pull who left the dungeon when I said, to quote, "This isn't a FATE XD".

    Dungeons should be a way to gear up to do quests between quests and unlocking new dungeons. Also, would be good if mob xp in dungeons scaled to your true, not level synced level.

    At the moment I can que in DF for one of the first 3-4 dungeons and be stuck in a queue for upto an hour, as a tank or healer.

    Theres no incentive, outside of pure personal choice, to re-enter dungeons after you have cleared them once for the story quest on subsequent classes. You can literally grind in a FATE xp party from 1-50 without ever changing your gear.

    New players getting blocked on progressing the main story on mandatory group content are not going to continue. It's a problem that is starting to show heavily now. How bad will it be in 2-3 months? upto 1 hour now for healers and tanks. Is it going to be like FFXI where you could literally go days without finding an xp party to join just to play and progress?

    This is a problem I envisioned as soon as I discoverd that group content is a mandatory part of the main story. There's a reason why most MMOs dont have that anymore.

    If SE want to keep the mandatory group content during levelling then more incentives need to e given for players levelling 2nd and subsequent classes to replay the dungeons to keep a healthy population inthem and/or reward max level players for queing for a random any level dungeon eg decent gil rewards upon completion, seals, even tomes.
    (0)
    Last edited by Sapphic; 10-09-2013 at 10:57 AM.

  2. #2
    Player
    Lilysparkle's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Lily Lunaheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    The problem is if they change anything *too* drastic now, the entire playerbase would be in an uproar, due to contrast difference (being used to something one way, and then having it changed to something else - rather than having it be something else to start with). Though if they do tweak Fates somehow, I hope that they also simultaneously do something to improve DF queuing for DPS classes. I'd be quite happy to xp via dungeons if I could get into them at a fairly frequent and consistent rate.
    (0)

  3. #3
    Player
    Babylyn90's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    35
    Character
    Elyscia Daemon
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kort View Post
    {Complaints about FATEs come from post-50 players}
    When we hit 50 on our first class, we had the main story and "fresh" dungeon runs that gave us some sense of variety. I never really liked them to begin with, but when walking around during story quests or waiting in instance queues it was "extra xp", not "the only reasonable xp source". Now, the feeling of a zergfest is much more pronounce.

    Quote Originally Posted by Sylari View Post
    Those are called bad players, and they're in every game. Fates have nothing to do with it.
    Agreed, don't blame the mechanic for being there.

    Quote Originally Posted by Little_Gray View Post
    Leves and dungeons are not enough to level a character, we need the exp from fates.
    It's true (especially for PUG queues for dps), and that (in my opinion) is where the problem lies. I don't think FATEs need to be nerfed, but there needs to be something else because PLD to 50 burned out my desire to FATE significantly.

    Edit (char limit): Personally, I tend to avoid most FATEs since I'm not concerned about getting another 50 that fast (would like to get 50mnk for pty mantra and 50war for another tank option, but I at least have PLD to get them gear over time).
    (0)
    Last edited by Babylyn90; 10-10-2013 at 01:16 AM.

Page 11 of 11 FirstFirst ... 9 10 11