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  1. #1
    Player
    Munba's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60

    [suggestions] Beast tribes and enemies habitat (repost)

    [dev1028]
    I wanted to share some ideas (classic and new) about Beastmen Tribes and some other possibilities:

    * Friends and Haters
    Premise: communication with these tribes could be automatic or (better) through a sidequest (with several chains) to learn their languages. A different sidequest for every tribe language.

    Initially some tribes could be hostile but you could make some of them (not all of course) friendly to you. To make them friendly:
    - sidequests to help them,
    - offer them some type of gift/item (through Parley or a different version of it),
    - kill the tribe they hate.

    Some could be neutral or friendly initially but you could bring them to hate you, if:
    - kill (many times) some particular animal/mob they venerate (btw that mob shouldn't be a very important resource for the player and maybe every time you kill one, a text-information about your action should be displayed -example: "you killed a monster sacred to >name tribe<"),
    - help other tribes they hate.

    Some of them could become your friends in battles. You could 'summon/call' them for a limited amount of time. Or make one of them in a 'temporary' companion in a particular area only (near where he lives for example). But, of course, if you call a beastman while there is another in battle and this is from another tribe it hates, they could fight eachother.


    * Deal with them
    I noticed there are a sort of beastmen currencies in game already, so you could:
    - make deals with some of them (friendly or neutral ones): for example to buy some items by specific NPC-beastmen. Some could be travellers/merchants around the world. Some could have their huts/caves as home, in specific zones (seen a sort of it in the Gridania forest -Silph tribe hut?-).
    - make barters with some type of goods with them (they could ask you some particular items/goods around the area of another tribes they can't reach).


    * Home sweet home
    They should have their homes. Villages or camps around the world. Or maybe a little main 'city' ('big village' is more appropriate). What you could find inside (you can access it if you are a friend of course):
    - facilities to help in a particular crafting,
    - unique spots to fish/harvest/mine particular stuff,
    - some of them could teach you some 'general/enviromental' abilities/traits,
    - unique shops.
    - mini-games (always appreciated).


    * Misc
    - Some of the tribes could prefer to go around only during the night time (but you always could find few of them around on daylight time). Their home is underground.
    - all tribes should hunt other animals/monsters for their survival (but some could be vegetarian only).
    - the most ferocious tribes (those is impossible to become friends) could attack cities and villages (with the help of particular NMs too) randomly, but not often. And the possibility to conquest their main village too (if any) with a massive players attack.

    And regard a possibile Hamlet Defence, mentioned in a past devs. post in Lodestone, i'd like to see some kind of "conquest" alike method with territorial defence against evil beast tribes, more expanded and deep than the FF11 one. For example tribes could roaming with patrols in some areas if they conquest the region or part of it. And if players leave them without attacking for awhile, they could build some fortications as well (more you leave them stay there, more they become stronger). In that case they'll build their Hamlets you'll have to conquest to regain the territory.

    What could happen during the period of conquest,

    If the territory is in Players hands:
    - players will have available some sort of transpostations (airships, caravans, etc.) and experience/sp bonus in that specific area.
    - players can make Hamlet. Possibility to increase the fortifications and the strenght of it, by giving specific items to a specific Hamlet NPC in place (with little rewards too).

    If the territory is in Beastmen hands:
    - players benefits mentioned above are cancelled (players could re-conquest also every single transportation point).
    - beast tribe makes patrols in the area and Hamlets (more time passes, more the hamlet will become difficult to conquest).
    - specific NMs appear in the area (but not 'useful' NMs for players if not players could be pushed to leave conquest the area by Beastmen only to kill those NMs eheh).


    [dev1030]
    About enemies distribution adjusments, i think one thing to do is that every monster should be in its right habitat as well. Some mobs aren't now. For example i saw a Toxic Toad in a clean pond in Coertas.. that is a bit strange. Hope when these adjustments will be made, a check about these details will be made too.

    And it would be nice adding some big and rare monsters that appear sometimes and randomly in a, every time different, place around the world (or it could roam through different zones and maybe it also could have a hidden hideout to rest, you can find with some hints). Like a flying dragon that approaches near a lake or.. i leave it to the dev.team immagination eheh.
    (4)

  2. #2
    Player
    Arshy's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Kalfyra Lightbringer
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I would like to see some kind of interaction with these tribes too and i liked the conquest system in ff11.
    (1)
    Last edited by Arshy; 04-18-2011 at 01:01 AM.

  3. #3
    Player
    Leonesaurus's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    This is an excellent idea that not even I thought of! I actually was thinking of something similar to some of the ideas here when I started playing FF XI again recently (after my laptop for FF XIV died). I thought to myself, what if you could play as a class, similar to beastmaster in XI, that could charm or cooperate with the beast tribes and have them fight alongside you for a limited time. They'd follow you around, fight in battle and cast spells to benefit you and thwart your foes.

    Conquest mode in FF XI was a sweet, competitive concept too! I'd like to see something like that return as well. But yeah, they should add lower level beast tribes and spread them out more so not just high-level 50 players, like myself, can only interact with them. And those faction leves don't count! >:0
    (1)