Another useful tip to look out for is you can see which mobs links by hovering your cursor/selecting a mob. You'll see a yellow line that shows which mobs link with what. Some mobs are stand-alone (Usually pathing mobs), so you can pull them without linking the other mobs. I usually pull the pathing mob first, so I don't have to worry about them link with another group of mobs later. You'll start seeing these mobs in Copperbell Mines, but it becomes so crucial to carefully pull pathing mobs starting in Haukke Manor. This link indicator is so useful and should be taken advantage of because even if a mob is 25 yalms away from the mob you're pulling and doesn't look like they'll link, there's a chance they're a part of the group you're pulling. Never hurts to take a few seconds to check.


Quote Originally Posted by Jaminos View Post
Another problem I come across is players who try to lead the dungeon who are not tanks. I can not express how much it irritates me when a player runs ahead while I am leading or am waiting for my resources to recover. As a PS3 player it is hard to type in chat to keep people from running ahead while I need to wait a minute.
They're going to get a dose of reality in Stone Vigil if they keep that up. I always tell my group when running that dungeon to NEVER run ahead of me, just because of spawn traps, environmental traps, and pathing mobs.