thanks again for the great help.
thanks again for the great help.
ディレクターとリード管理
3Dワールド、ゲーム開発者グループLinkedInの
"我々は世界を構築する"
Director and Lead Adnim
3D World and Game Developers Group
"We Build Worlds"
How you mark on PS3.
Thank you friend.
I was scared to try tanking on PS3 but maybe it won't be so bad now.
Actually I almost never have a problem with DPS taking my aggro... what's KILLING me is the friggen healers. FAR too much WoW mentality to be anything but aggro whores.
Im down 100 HP, so let's chain spam a 300+ HP heal... It's pretty much at this point Im bashing my face into the keyboard and crying myself to sleep.
Healers - Take it from an experienced tank... if your pulling aggro... it's NOT your tank's fault. It's yours. Your overhealing by such a ridiculous amount no amount of threat generation in the entire FFXIV universe is going to get it back.
If the poo hits the rotating blades.. then sure, go nuts on the healing, and hope for the best. But in FFXIV.. keeping the tank at 100% hp the entire fight is NOT needed. This isn't WoW where the tank can do it half asleep by pressing 1 button. It's work, and your making it harder on everyone by getting spam heal happy.
I agree it is hard at times when the healers keep us TOO healthy. But lets work with it and I try to give a little direction to the group when i start, not to tell others how to play but i suggest a few guidelines. Never hurts to communicate. That way everyone may have some good hints. It is hard to keep the attention of many of the enemies of this game, and that is by design I am sure to make us work harder, some run around and are hard to target, some just refuse to stay made at me,..but careful work can help a lot. Thanks again for the input by eveyone and do remember to explain slang terms that new players may not understand, we are not all veteran MMO players of this type and this is a great chance to help others learn.
ディレクターとリード管理
3Dワールド、ゲーム開発者グループLinkedInの
"我々は世界を構築する"
Director and Lead Adnim
3D World and Game Developers Group
"We Build Worlds"
You can open the "signs" menu. I believe it's in social lists category. You can put the marks on your cross bar.
Thank. You. Very. Much. For. This. I was just headed over here to make a similar post, hehe.
As a Marauder/Gladiator (tank) I mark my targets before the pull even with trash. Almost every time at least one person is attacking some other mob, and a couple times now after I mark one, and even before I get off my opener (Tomohawk + Flash) every single party member starts attacking something else. This is after I explain the purpose of the mark.
Also, I second the topaz carbuncle caveat.
Let's just hope people read this. I'm kind of tired of explaining things and having people tell me to stfu instead of listening. A few basic guidlines make a tanks job so much easier, and the easier it is for us the easier it's ultimately going to be for everyone else.
Last edited by Szalvias; 09-02-2013 at 04:17 AM. Reason: changed "hotbar" to "crossbar"
Speaking from experience a successful Healer isn't just watching the HP bars. They need to be just as aware as the Tank to what's coming, perhaps more so. Frankly it's usually best to let the player with the most experience with a dungeon, regardless of their role, to do the marking.
Correct, but in lower-level dungeons, they really don't need to worry about much other than the HP of their party members and making sure they aren't standing in the way of avoidable damage.
Yes, but again, this is focused on low-level dungeons.They need to be just as aware as the Tank to what's coming, perhaps more so. Frankly it's usually best to let the player with the most experience with a dungeon, regardless of their role, to do the marking.
Let me be abundantly clear, because some people seem to be missing the point (I'm going to add this to my OP too): There are many, many, many tactics, tricks, tips, and other general rules that can apply to running dungeons. At the end of the day, most if not all of them will make a dungeon run more efficient by some degree. This is not a guide to learning those tips and tricks at a lower level. This is not a guide for dungeons at level 50 - in fact, I wouldn't recommend this to anyone over 25 (30 at most) simply because there is a lot more to dungeons that needs to be examined at that point in the game. This is a guide for people who are level 15 or 18 and looking to do a dungeon like Satasha Seagrot or Copperbell Mines; this is a guide to encourage people who don't want to do a dungeon because they're afraid they'll goof up the run.
Edit: I'm not an all-knowing tank, as much as I wish I was. I am not some e-celebrity jumping from MMO to MMO to master my tanking skills. What I am is just another player trying to pass off some general points that will get lower-level players through a dungeon without a problem. I'm aware many of you here are veteran MMO players and have refined dungeon strategies that would blow me right out of the water for all three roles (DD, Healer, Tank). I am more than happy to learn from you and discuss potential strategies - especially if I'm ever in a group with you, but for all intents and purposes, this topic is focused at getting extremely basic to-do's down for successful dungeon runs at lower levels.
At the end of the day, I'm just another guy on an MMO trying to help out people who are new to dungeons. I don't mean to disregard anyone's wisdom, but this topic isn't exactly the time or place - with that in mind, I'm always keeping an eye on the "Tank Roles" forum, so if anyone comes up with a brilliant strategy for higher-level dungeons (or even a sort of introduction to high-level dungeon runs), you can be sure that I'll be reading it.![]()
Last edited by Sheer; 09-02-2013 at 06:41 AM.
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