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  1. #1
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80

    [Bug] "Full Swing" not generating increased eminity as described

    Platform: Windows 7 Ultimate 64bit.
    ISP: Cox Cable
    Type of Internet Connection: Fiber Optic
    Internet Connection Speed: 31Mbps
    Date & Time: Apr. 9, 2011 23:30 CST
    Frequency: Always
    Character Name: Reika Shadowheart
    Race: Miqo'te
    World: Karnak
    Class/Skill Rank: Marauder R33
    Physical Level: 50
    Area and Coordinates: Nophica's Wells
    Party or Solo: Pary, 8 members
    NPC Name: N/A
    Monster Name: Feral Dodo x3
    In-Game Time: 1100

    I think either the description of the Marauder basic attack "Full Swing" is wrong, or it is not doing as the description stats.

    Full Swing description: "Attack with your axe, dealing slashing damage to your enemies in a cone before you and increasing eminity."

    Broad Swing description: "Attack with your axe, dealing slashing damage to your enemies in a cone before you."

    As it stands with my tests, Full Swing does less damage than broad swing, takes more stamina to use, and generates less eminity than broad swing.
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    Last edited by Reika; 04-12-2011 at 01:20 AM.

  2. #2
    Moderator Emdub's Avatar
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    Greetings Reika!

    Thank you for your report on Full Swing! I see how the effects are dubious looking at your report. I will go ahead and submit this for review and we will get you a response as soon as we are able!

    Thank you again for your assistance on these matter!

    -=Game Master Emdub=-
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  3. #3
    Moderator Melodicya's Avatar
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    Thank you for your patience Reika!

    It seems we need some additional information in order to further investigate this matter.

    Firstly, in the description for Full Swing it does not state that it does more damage than Broad Swing, though it does state that it increases enmity. Just to verify, the problem is that Full Swing is not generating the increased enmity as described, is that right?

    In addition, we will need detailed information about the tests that were run.
    Exactly what type of test was done? What gear combination (or combinations) were you using during these tests? What Monsters were fought? How was enmity measured?

    Once you provide this information, we will make sure to forward it to be included in the investigation.

    Thank you!
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  4. #4
    Player
    Reika's Avatar
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I assumed Full Swing should do greater damage than Broad Swing since Broad Swing is a R1 skill and Full Swing is a R40 skill. This holds true for Light Slash VS Heavy Slash and Light Stab vs Heavy Stab, where the lower rank skill deals less damage than the higher for lower stamina and less enmity. But yes, the main problem is that Full Swing is not generating additional Enmity as the skill description stats.

    Using the skill Heavy Slash as a Gladiator, I could easily take and hold aggression on a monster in 2 swings, and can eventually draw attention from anyone if I keep at it. With Full swing i could not take or keep aggression on any number of monsters, even while using the trait "Intimidation", no matter how many times i used it and attacks landed dealing damage. Full Swing also costs just as much stamina as Heavy Slash (about 1/3 of the stamina bar).

    My equipment for Marauder class is:

    Iron Labrys +1
    Leather Jerkin (Pink) +1
    Canvas Work Gloves (Blue)
    Tarred Voyager's Belt +1
    Cavalry Sollerets (black)
    Tarred Leather Trousers (Blue) +1
    Iron Celata
    Cotton Halftop (Blue)
    Cotton Pantalettes (Blue)
    Mythril Choker
    Garnet Ring
    Red Coral Wristband (Black)

    The type of test I was doing was basically using my knowledge of how well Heavy Slash takes/holds emnity and using Broad Swing Vs Full Swing. I tested if I could hold or take enmity with Broad swing and Full swing Separately.

    It is hard to measure enmity because there are no meters to show how much is gained or lost. And only 'Intimidate' and 'Out of Sight' have a number to enmity.

    Monsters fought were numerous. Groups of 3 Ill-Tempered Pterocs, Groups of 2 Blotched Mongrels, Felbite Peistes, Sure-Footed Billygoats and Cadaverous Cockatrice pairs, Groups of 3 Feral Dodos, Wind Elementals, Lowland Billygoats, Lowland Nannygoats, Hellsfire Hedgemoles, and Bile Gnats


    I suppose this could also turn into a suggestion. As only the traits 'Intimidate' and 'Out of Sight' Have numbers to how much enmity is increased or decreased, all skills are used specifically to reduce or increase Enmity should have actual numbers instead of just 'Increasing Enmity' or 'Decreasing Enmity', they could have numbers to those as well, so we know if the attack gives 1 extra enmity per attack or 20 extra enmity per attack:

    EX Heavy Slash Description:

    "Attack with your sword, dealing slashing damage and increasing enmity"

    Turns into:

    "Attack with your sword, dealing slashing damage and increasing enmity by 15"

    it would be easier to measure the enmity of the attack if i knew how much enmity it was granting. And since My tests also concluded that Heavy Slash enmity > Heavy Stab enmity (I think this also does not have extra enmity as stated).

    I never bug reported it before, but my report may also include that Heavy Stab Also does not do as its description states:

    "Attack with your sword, dealing piercing damage and increasing enmity"

    Heavy Stab is R40, and Heavy Slash is R20.
    Heavy Stab costs about 1/4 of stamina while heavy slash costs about 1/3 (The same as any skill designed to increase enmity towards the user)
    Heavy Slash user (me R50 Gladiator) draws attention away from Heavy Stab user (Other R50 Gladiator)
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    Last edited by Reika; 04-26-2011 at 02:25 AM.

  5. #5
    Moderator Melodicya's Avatar
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    Thank you very much for the quick response Reika!

    I will add this information to the report and we will respond to this thread again as soon as we have a response for you.

    Thank you for your patience!
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  6. #6
    Moderator Baccanale's Avatar
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    Greetings, Reika!
    Thank you for your patience with the wait for a response to your report. Unfortunately, it seems that the development team requires more detailed information. It would be a great help to us if you stated how you came to this conclusion by exactly stating what types of tests were done (including monsters, gear, how you measured hate, etc.). Thanks again for your patience with this matter, and I hope everything works out well for your soon!
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  7. #7
    Player
    Reika's Avatar
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I give up, marauders shouldn't tank anyways >.>

    No further info, in other words..
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    Last edited by Reika; 05-06-2011 at 02:45 PM.