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Thread: PS3 Issue

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  1. #1
    Player
    NeialAtmos's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Laien Sunseeker
    World
    Diabolos
    Main Class
    Gladiator Lv 23

    PS3 Issue

    SE, the PS3 client has issues. When trying to do a FATE and there are alot of people around, the FATE mobs disappear and only about 10 players appear on the screen. The culling is causing PS3 players to lose experience points. Is there going to be a fix for this in the coming weeks?
    (1)

  2. #2
    Player
    NeialAtmos's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Laien Sunseeker
    World
    Diabolos
    Main Class
    Gladiator Lv 23
    Bump!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    (0)

  3. #3
    Player
    Araselo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    8
    Character
    Araselo Aurelius
    World
    Leviathan
    Main Class
    Botanist Lv 20
    Glad to see more and more people posting about this issue. I appreciate you taking the time to post. Hopefully it gets resolved soon!
    (0)

  4. #4
    Player
    PALExHORSE's Avatar
    Join Date
    Aug 2013
    Location
    limsa lominsa
    Posts
    13
    Character
    Pale Horse
    World
    Diabolos
    Main Class
    Arcanist Lv 56
    Hell im losing out on all xp since I cant log in.
    (0)

  5. #5
    Player
    Indaliceo's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Indaliceo Razda
    World
    Jenova
    Main Class
    Machinist Lv 60
    Turning off non-partied spell/skill effects has helped a little bit for me on PS3 with that issue... Until you start doing the fates in the heavily farmed zones... Like Costa Del Sol... Can't count the number of times I've had that giant crab fade from existence while I had it targeted only to die to it's AoE seconds later. Or another good one when the tank I'm partied with (and has aggro on said giant crab) suddenly disappears when I have him targeted, thus preventing me from even healing him.

    It seems like it would be something as simple as giving party members / story/quest/fate mobs load priority over things being loaded.
    (0)