To fix this I suggest Ruin I have a 2.5 cast time and deal 150 unaspected damage and have Ruin II keep its instant cast and deal 90 unaspected damage and blind the enemy for 10 seconds with a 4 second cooldown.

The pet issue is almost crippling the SMN class. Locking the pet bar to our own is preventing many SMN from controller their pet effectively while trying to keep up with the other Damage Dealers. Enable the SMN to sic or heel the pet no matter what the SMN is doing themselves and also allow the SMN to turn off certain abilities that the pets have. AoE is not needed for every fight but yet no matter what all the summons have an aoe and use them off cooldown.

Increase Fester Damage 125 point per Bio, Bio II, and Miasma to compensate having to activate Aetherflow to use it and the time to apply all 3 dots. Increase the chance to reset Dot timers to 20% (taken from Bane and increased 5%).